• 文献检索
  • 文档翻译
  • 深度研究
  • 学术资讯
  • Suppr Zotero 插件Zotero 插件
  • 邀请有礼
  • 套餐&价格
  • 历史记录
应用&插件
Suppr Zotero 插件Zotero 插件浏览器插件Mac 客户端Windows 客户端微信小程序
定价
高级版会员购买积分包购买API积分包
服务
文献检索文档翻译深度研究API 文档MCP 服务
关于我们
关于 Suppr公司介绍联系我们用户协议隐私条款
关注我们

Suppr 超能文献

核心技术专利:CN118964589B侵权必究
粤ICP备2023148730 号-1Suppr @ 2026

文献检索

告别复杂PubMed语法,用中文像聊天一样搜索,搜遍4000万医学文献。AI智能推荐,让科研检索更轻松。

立即免费搜索

文件翻译

保留排版,准确专业,支持PDF/Word/PPT等文件格式,支持 12+语言互译。

免费翻译文档

深度研究

AI帮你快速写综述,25分钟生成高质量综述,智能提取关键信息,辅助科研写作。

立即免费体验

利用沉浸式虚拟现实“欺骗大脑”:改变对具身化虚拟形象的自我认知会影响运动皮层兴奋性和动作发起。

"Tricking the Brain" Using Immersive Virtual Reality: Modifying the Self-Perception Over Embodied Avatar Influences Motor Cortical Excitability and Action Initiation.

作者信息

Buetler Karin A, Penalver-Andres Joaquin, Özen Özhan, Ferriroli Luca, Müri René M, Cazzoli Dario, Marchal-Crespo Laura

机构信息

Motor Learning and Neurorehabilitation Laboratory, ARTORG Center for Biomedical Engineering Research, University of Bern, Bern, Switzerland.

Psychosomatic Medicine, Department of Neurology, University Hospital of Bern (Inselspital), Bern, Switzerland.

出版信息

Front Hum Neurosci. 2022 Feb 9;15:787487. doi: 10.3389/fnhum.2021.787487. eCollection 2021.

DOI:10.3389/fnhum.2021.787487
PMID:35221950
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC8863605/
Abstract

To offer engaging neurorehabilitation training to neurologic patients, motor tasks are often visualized in virtual reality (VR). Recently introduced head-mounted displays (HMDs) allow to realistically mimic the body of the user from a first-person perspective (i.e., avatar) in a highly immersive VR environment. In this immersive environment, users may embody avatars with different body characteristics. Importantly, body characteristics impact how people perform actions. Therefore, alternating body perceptions using immersive VR may be a powerful tool to promote motor activity in neurologic patients. However, the ability of the brain to adapt motor commands based on a perceived modified reality has not yet been fully explored. To fill this gap, we "tricked the brain" using immersive VR and investigated if multisensory feedback modulating the physical properties of an embodied avatar influences motor brain networks and control. Ten healthy participants were immersed in a virtual environment using an HMD, where they saw an avatar from first-person perspective. We slowly transformed the surface of the avatar (i.e., the "skin material") from human to stone. We enforced this visual change by repetitively touching the real arm of the participant and the arm of the avatar with a (virtual) hammer, while progressively replacing the sound of the hammer against skin with stone hitting sound via loudspeaker. We applied single-pulse transcranial magnetic simulation (TMS) to evaluate changes in motor cortical excitability associated with the illusion. Further, to investigate if the "stone illusion" affected motor control, participants performed a reaching task with the human and stone avatar. Questionnaires assessed the subjectively reported strength of embodiment and illusion. Our results show that participants experienced the "stone arm illusion." Particularly, they rated their arm as heavier, colder, stiffer, and more insensitive when immersed with the stone than human avatar, without the illusion affecting their experienced feeling of body ownership. Further, the reported illusion strength was associated with enhanced motor cortical excitability and faster movement initiations, indicating that participants may have physically mirrored and compensated for the embodied body characteristics of the stone avatar. Together, immersive VR has the potential to influence motor brain networks by subtly modifying the perception of reality, opening new perspectives for the motor recovery of patients.

摘要

为了给神经科患者提供引人入胜的神经康复训练,运动任务通常在虚拟现实(VR)中进行可视化呈现。最近推出的头戴式显示器(HMD)能够在高度沉浸式的VR环境中从第一人称视角(即虚拟化身)逼真地模拟用户的身体。在这个沉浸式环境中,用户可以化身具有不同身体特征的虚拟角色。重要的是,身体特征会影响人们执行动作的方式。因此,使用沉浸式VR交替身体感知可能是促进神经科患者运动活动的有力工具。然而,大脑基于感知到的改变后的现实调整运动指令的能力尚未得到充分探索。为了填补这一空白,我们使用沉浸式VR“欺骗大脑”,并研究多感官反馈调节虚拟化身的物理属性是否会影响运动脑网络和控制。十名健康参与者使用HMD沉浸在虚拟环境中,在那里他们从第一人称视角看到一个虚拟化身。我们将虚拟化身的表面(即“皮肤材质”)从人类慢慢地转变为石头。我们通过用(虚拟)锤子反复触摸参与者的真实手臂和虚拟化身的手臂来强化这种视觉变化,同时通过扬声器逐渐用石头撞击的声音取代锤子敲击皮肤的声音。我们应用单脉冲经颅磁刺激(TMS)来评估与这种错觉相关的运动皮层兴奋性的变化。此外,为了研究“石头错觉”是否影响运动控制,参与者对人类和石头虚拟化身执行了伸手任务。问卷调查评估了主观报告的沉浸感和错觉强度。我们的结果表明,参与者体验到了“石头手臂错觉”。特别是,当他们沉浸在石头虚拟化身中时,他们将自己的手臂评定为比沉浸在人类虚拟化身中时更重、更冷、更僵硬且更不敏感,而这种错觉并未影响他们对身体所有权的体验感受。此外,报告的错觉强度与增强的运动皮层兴奋性和更快的运动启动相关,这表明参与者可能在身体上模仿并补偿了石头虚拟化身的身体特征。总之,沉浸式VR有潜力通过微妙地改变对现实的感知来影响运动脑网络,为患者的运动恢复开辟新的前景。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/770e/8863605/21d0c2eb1147/fnhum-15-787487-g004.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/770e/8863605/daa4284025c8/fnhum-15-787487-g001.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/770e/8863605/611b18c51ab4/fnhum-15-787487-g002.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/770e/8863605/c81249a766bd/fnhum-15-787487-g003.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/770e/8863605/21d0c2eb1147/fnhum-15-787487-g004.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/770e/8863605/daa4284025c8/fnhum-15-787487-g001.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/770e/8863605/611b18c51ab4/fnhum-15-787487-g002.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/770e/8863605/c81249a766bd/fnhum-15-787487-g003.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/770e/8863605/21d0c2eb1147/fnhum-15-787487-g004.jpg

相似文献

1
"Tricking the Brain" Using Immersive Virtual Reality: Modifying the Self-Perception Over Embodied Avatar Influences Motor Cortical Excitability and Action Initiation.利用沉浸式虚拟现实“欺骗大脑”:改变对具身化虚拟形象的自我认知会影响运动皮层兴奋性和动作发起。
Front Hum Neurosci. 2022 Feb 9;15:787487. doi: 10.3389/fnhum.2021.787487. eCollection 2021.
2
Immersive Virtual Reality Avatars for Embodiment Illusions in People With Mild to Borderline Intellectual Disability: User-Centered Development and Feasibility Study.用于轻度至边缘性智力障碍者化身错觉的沉浸式虚拟现实头像:以用户为中心的开发与可行性研究
JMIR Serious Games. 2022 Dec 7;10(4):e39966. doi: 10.2196/39966.
3
Embodying Others in Immersive Virtual Reality: Electro-Cortical Signatures of Monitoring the Errors in the Actions of an Avatar Seen from a First-Person Perspective.在沉浸式虚拟现实中融入他人:从第一人称视角监测虚拟角色动作错误的脑电信号特征
J Neurosci. 2016 Jan 13;36(2):268-79. doi: 10.1523/JNEUROSCI.0494-15.2016.
4
Impact of Body Size Match to an Avatar on the Body Ownership Illusion and User's Subjective Experience.人体大小匹配对化身的影响与用户的主观体验。
Cyberpsychol Behav Soc Netw. 2020 Apr;23(4):234-241. doi: 10.1089/cyber.2019.0136. Epub 2020 Feb 19.
5
Influence of Being Embodied in an Obese Virtual Body on Shopping Behavior and Products Perception in VR.置身于肥胖虚拟身体中对虚拟现实购物行为及产品认知的影响
Front Robot AI. 2018 Oct 3;5:113. doi: 10.3389/frobt.2018.00113. eCollection 2018.
6
Congruency of Information Rather Than Body Ownership Enhances Motor Performance in Highly Embodied Virtual Reality.信息一致性而非身体所有权可增强高度沉浸式虚拟现实中的运动表现。
Front Neurosci. 2021 Jul 2;15:678909. doi: 10.3389/fnins.2021.678909. eCollection 2021.
7
Body Dissatisfaction Directs Avatar Perception: Embodiment and Selective Visual Attention in Body Mass-Modified Self-Avatars.身体不满引导虚拟形象感知:身体质量修改后的自我虚拟形象中的体现和选择性视觉注意。
Cyberpsychol Behav Soc Netw. 2023 Nov;26(11):850-860. doi: 10.1089/cyber.2022.0385.
8
Exploring the Relationship Between Attribute Discrepancy and Avatar Embodiment in Immersive Social Virtual Reality.探索沉浸式社交虚拟现实中属性差异与化身体现之间的关系。
Cyberpsychol Behav Soc Netw. 2023 Oct 18. doi: 10.1089/cyber.2023.0210.
9
Avatar Embodiment. Towards a Standardized Questionnaire.阿凡达化身。迈向标准化问卷。
Front Robot AI. 2018 Jun 22;5:74. doi: 10.3389/frobt.2018.00074. eCollection 2018.
10
Multisensory stimulation can induce an illusion of larger belly size in immersive virtual reality.多感官刺激可以在沉浸式虚拟现实中产生腹部尺寸增大的错觉。
PLoS One. 2011 Jan 19;6(1):e16128. doi: 10.1371/journal.pone.0016128.

引用本文的文献

1
Virtual body continuity during action observation affects motor cortical excitability.动作观察期间的虚拟身体连续性会影响运动皮层兴奋性。
Sci Rep. 2025 Apr 17;15(1):13364. doi: 10.1038/s41598-025-97695-9.
2
Tailoring robot-assisted arm training to individuals with stroke: bridging neuroscience principles and clinical practice.为中风患者量身定制机器人辅助手臂训练:弥合神经科学原理与临床实践之间的差距。
Front Neurol. 2025 Jan 29;16:1506889. doi: 10.3389/fneur.2025.1506889. eCollection 2025.
3
Immersive virtual reality for learning exoskeleton-like virtual walking: a feasibility study.

本文引用的文献

1
Effect of immersive visualization technologies on cognitive load, motivation, usability, and embodiment.沉浸式可视化技术对认知负荷、动机、可用性和具身性的影响。
Virtual Real. 2023;27(1):307-331. doi: 10.1007/s10055-021-00565-8. Epub 2021 Aug 16.
2
Action Sounds Informing Own Body Perception Influence Gender Identity and Social Cognition.动作声音影响自身身体感知,进而影响性别认同和社会认知。
Front Hum Neurosci. 2021 Jul 28;15:688170. doi: 10.3389/fnhum.2021.688170. eCollection 2021.
3
Haptic Training: Which Types Facilitate (re)Learning of Which Motor Task and for Whom? Answers by a Review.
沉浸式虚拟现实学习外骨骼式虚拟行走:一项可行性研究。
J Neuroeng Rehabil. 2024 Nov 1;21(1):195. doi: 10.1186/s12984-024-01482-y.
4
Neurorehabilitation of the upper extremity - immersive virtual reality vs. electromechanically assisted training. A comparative study.上肢神经康复——沉浸式虚拟现实与机电辅助训练。一项比较研究。
Front Neurol. 2023 Dec 21;14:1290637. doi: 10.3389/fneur.2023.1290637. eCollection 2023.
5
Sensorimotor Uncertainty of Immersive Virtual Reality Environments for People in Pain: Scoping Review.针对疼痛患者的沉浸式虚拟现实环境的感觉运动不确定性:范围综述
Brain Sci. 2023 Oct 16;13(10):1461. doi: 10.3390/brainsci13101461.
6
Role of Immersive Virtual Reality in Motor Behaviour Decision-Making in Chronic Pain Patients.沉浸式虚拟现实在慢性疼痛患者运动行为决策中的作用
Brain Sci. 2023 Apr 5;13(4):617. doi: 10.3390/brainsci13040617.
7
A Novel OpenBCI Framework for EEG-Based Neurophysiological Experiments.基于 EEG 的神经生理学实验新型 OpenBCI 框架
Sensors (Basel). 2023 Apr 6;23(7):3763. doi: 10.3390/s23073763.
8
"Room to Reflect": A Pilot Workplace Resiliency Intervention for Nurses.“反思空间”:一项针对护士的试点工作场所恢复力干预措施。
Int J Environ Res Public Health. 2022 Jun 14;19(12):7272. doi: 10.3390/ijerph19127272.
触觉训练:哪些类型有助于(重新)学习哪些运动任务,以及对谁有帮助?通过综述得到的答案。
IEEE Trans Haptics. 2021 Oct-Dec;14(4):722-739. doi: 10.1109/TOH.2021.3104518. Epub 2021 Dec 16.
4
Changing your body changes your eating attitudes: embodiment of a slim virtual avatar induces avoidance of high-calorie food.改变你的身体会改变你的饮食态度:苗条虚拟化身的体现会促使人们避免高热量食物。
Heliyon. 2021 Jul 10;7(7):e07515. doi: 10.1016/j.heliyon.2021.e07515. eCollection 2021 Jul.
5
Congruency of Information Rather Than Body Ownership Enhances Motor Performance in Highly Embodied Virtual Reality.信息一致性而非身体所有权可增强高度沉浸式虚拟现实中的运动表现。
Front Neurosci. 2021 Jul 2;15:678909. doi: 10.3389/fnins.2021.678909. eCollection 2021.
6
Neural mechanisms underlying the Rubber Hand Illusion: A systematic review of related neurophysiological studies.橡胶手错觉的神经机制:相关神经生理学研究的系统综述。
Brain Behav. 2021 Aug;11(8):e02124. doi: 10.1002/brb3.2124. Epub 2021 Jul 21.
7
Repeated Exposure to Illusory Sense of Body Ownership and Agency Over a Moving Virtual Body Improves Executive Functioning and Increases Prefrontal Cortex Activity in the Elderly.反复接触对移动虚拟身体的身体所有权和能动性的错觉感可改善老年人的执行功能并增加前额叶皮质活动。
Front Hum Neurosci. 2021 May 31;15:674326. doi: 10.3389/fnhum.2021.674326. eCollection 2021.
8
Development of a Guidance System for Motor Imagery Enhancement Using the Virtual Hand Illusion.开发使用虚拟手错觉增强运动想象的指导系统。
Sensors (Basel). 2021 Mar 21;21(6):2197. doi: 10.3390/s21062197.
9
Attenuation of sensory processing in the primary somatosensory cortex during rubber hand illusion.初级躯体感觉皮层在橡胶手错觉中感觉加工的抑制。
Sci Rep. 2021 Apr 1;11(1):7329. doi: 10.1038/s41598-021-86828-5.
10
Virtual reality alters cortical oscillations related to visuo-tactile integration during rubber hand illusion.虚拟现实改变了橡胶手错觉中与视触整合相关的皮质振荡。
Sci Rep. 2021 Jan 14;11(1):1436. doi: 10.1038/s41598-020-80807-y.