Saarland University, Saarbrücken, Germany.
Cardiff University, Cardiff, UK.
J Cogn Neurosci. 2024 May 1;36(5):888-900. doi: 10.1162/jocn_a_02114.
Successful learning depends on various factors such as depth of processing, motivation, or curiosity about information. A strong drive to learn something or the expectation of receiving a reward can be crucial to enhance learning. However, the influence of curiosity on the processing of new information and its similarity with reward processing is not well understood. This study examined whether states of curiosity influence specific ERPs associated with reward processing and whether these ERPs are related with later memory benefits. In an initial screening phase, participants indicated their curiosity and confidence in prior knowledge about answers to various trivia questions. In a subsequent study phase, we targeted different time windows related to reward processing during the presentation of trivia answers containing the reward positivity (RewP; 250-350 msec), the P3 (250-500 msec), and the late-positive-potential (LPP; 600-1000 msec). In a following surprise memory test, we found that participants recalled more high- than low-curiosity answers. The RewP, P3, and LPP showed greater positive mean amplitudes for high compared with low curiosity, reflecting increased reward processing. In addition, we found that the RewP and the P3 showed more positive mean amplitudes for later recalled compared with later forgotten answers, but curiosity did not modulate this encoding-related results. These findings support the view that the satisfaction of curiosity resembles reward processing, indicated by ERPs.
成功的学习取决于多种因素,如加工深度、动机或对信息的好奇心。强烈的学习动机或对奖励的期望对于增强学习至关重要。然而,好奇心对新信息处理的影响及其与奖励处理的相似性尚不清楚。本研究考察了好奇心状态是否会影响与奖励处理相关的特定 ERP,以及这些 ERP 是否与后期记忆收益有关。在初始筛选阶段,参与者表示了他们对各种琐事答案的好奇心和对先前知识的信心。在随后的研究阶段,我们在呈现包含奖励正波(RewP;250-350 msec)、P3(250-500 msec)和晚期正电位(LPP;600-1000 msec)的琐事答案时,针对不同的与奖励处理相关的时间窗口。在随后的惊喜记忆测试中,我们发现参与者回忆起的高好奇心答案比低好奇心答案更多。RewP、P3 和 LPP 对高好奇心的平均振幅比低好奇心更大,反映出奖励处理的增加。此外,我们发现RewP 和 P3 对后来回忆的答案比后来忘记的答案表现出更积极的平均振幅,但好奇心并没有调节这种与编码相关的结果。这些发现支持了这样一种观点,即满足好奇心类似于奖励处理,这可以通过 ERP 来表示。