Thaysen-Petersen Daniel, Hammerum Sigurd Krogh, Vissing Anne-Cathrine, Oestrich Irene Henriette, Nordentoft Merete, Düring Signe Wegmann, Fink-Jensen Anders
Mental Health Centre Copenhagen, Copenhagen, Mental Health Services, Capital Region of Denmark, Copenhagen, Denmark.
Mental Health Centre Sct. Hans, Roskilde, Mental Health Services, Capital Region of Denmark, Roskilde, Denmark.
Front Psychiatry. 2024 Feb 14;15:1337898. doi: 10.3389/fpsyt.2024.1337898. eCollection 2024.
Cognitive behavioral therapy (CBT) is an evidence-based treatment for alcohol use disorder (AUD). Exposure to high-risk situations in virtual reality (VR) has been suggested to have a potential therapeutical benefit, but no previous study has combined VR and CBT for AUD. We aimed to investigate the feasibility of using VR-simulated high-risk environments in CBT-based treatment of AUD.
We randomized ten treatment-seeking AUD-diagnosed individuals to three sessions of conventional CBT or VR-assisted CBT performed at two outpatient clinics in Denmark. In each session, patients randomized to VR-CBT were exposed to VR-simulations from a restaurant to induce authentic thoughts, emotions, physiological reactions, and craving for CBT purposes. The primary outcome measure was feasibility: Drop-out rate, psychological reactions, and simulator sickness. Secondary outcomes were assessment of preliminary short-term changes in alcohol consumption and craving from baseline to one-week and one-month follow-up. In addition, the study was conducted for training in operationalization of VR equipment, treatment manuals, and research questionnaires.
The majority of patients completed all study visits (90%). VR induced authentic high-risk related thoughts, emotions, and physiological reactions that were considered relevant for CBT by patients and therapists. Four of five patients randomized to VR-CBT experienced cravings during VR simulations, and most of these patients (3/5) experienced mild simulator sickness during VR exposure. The preliminary data showed that patients receiving VR-CBT had more reduction in alcohol consumption than patients receiving conventional CBT at one week- (median 94% vs. 72%) and one-month follow-up (median 98% vs. 55%). Similar results were found regarding changes in cravings.
We demonstrated VR-CBT to be a feasible intervention for patients with AUD which supports continued investigations in a larger randomized clinical trial evaluating the efficacy of VR-CBT.
https://www.clinicaltrials.gov/study/NCT04990765?cond=addiction%20CRAVR&rank=2, identifier NCT05042180.
认知行为疗法(CBT)是一种针对酒精使用障碍(AUD)的循证治疗方法。有研究表明,在虚拟现实(VR)环境中接触高风险情境可能具有潜在的治疗益处,但此前尚无研究将VR与CBT结合用于治疗AUD。我们旨在研究在基于CBT的AUD治疗中使用VR模拟高风险环境的可行性。
我们将10名寻求治疗的AUD确诊患者随机分为两组,分别在丹麦的两家门诊诊所接受三次传统CBT治疗或VR辅助CBT治疗。在每次治疗中,随机分配到VR - CBT组的患者会在餐厅的VR模拟环境中接受暴露,以引发真实的想法、情绪、生理反应以及为CBT目的的渴望。主要结局指标为可行性:脱落率、心理反应和模拟器不适。次要结局指标为评估从基线到1周和1个月随访期间酒精消费和渴望的初步短期变化。此外,该研究还用于VR设备操作、治疗手册和研究问卷的培训。
大多数患者完成了所有研究访视(90%)。VR引发了与高风险相关的真实想法、情绪和生理反应,患者和治疗师认为这些反应与CBT相关。随机分配到VR - CBT组的五名患者中有四名在VR模拟过程中出现渴望,其中大多数患者(3/5)在VR暴露期间经历了轻度模拟器不适。初步数据显示,接受VR - CBT治疗的患者在1周随访时(中位数94%对72%)和1个月随访时(中位数98%对55%)的酒精消费量减少幅度大于接受传统CBT治疗的患者。在渴望变化方面也发现了类似结果。
我们证明了VR - CBT对AUD患者是一种可行的干预措施,这支持在更大规模的随机临床试验中继续研究以评估VR - CBT的疗效。
https://www.clinicaltrials.gov/study/NCT04990765?cond=addiction%20CRAVR&rank=2,标识符NCT05042180。