Ling Wang, Psychological counselor, Faculty of Psychology, Southwest University, Chongqing, China.; Ling Wang, Psychological counselor, Key Laboratory of Cognition and Personality, Ministry of Education, Southwest University, Chongqing, China.
Yanyuan Chen, Vice president of Huawei Technical School, Chongqing, China.
J Pediatr Health Care. 2024 Jul-Aug;38(4):486-496. doi: 10.1016/j.pedhc.2024.02.002. Epub 2024 Mar 6.
Strong gaming motivations can lead to gaming-related health problems, but how gaming motivations are formed is unclear. Therefore, we examined the impact of early life experiences on gaming motivations.
Questionnaire data on the gaming motivations, adverse childhood experiences, and social support of 2,171 teenaged online game players were modeled using moderated network analysis.
All adverse childhood experience components positively correlated with achievement and escapism motivations (weight range: 0.08-0.40). Social support from friends (weight = -0.04) negatively moderated the relationship between achievement motivation and other adverse childhood experiences and positively moderated (weight = 0.01) the relationship between escapism motivation and familial dysfunction.
The findings indicate that adverse childhood experiences foster negative gaming motivations. Additionally, social support moderates the relationship between adverse childhood experiences and gaming motivations. These findings offer valuable insights that nursing practitioners can apply to gaming-related health problem interventions and prevention in teenagers.
强烈的游戏动机可能导致与游戏相关的健康问题,但游戏动机是如何形成的尚不清楚。因此,我们研究了早期生活经历对游戏动机的影响。
采用调节网络分析模型,对 2171 名青少年网络游戏玩家的游戏动机、不良童年经历和社会支持的问卷调查数据进行建模。
所有不良童年经历成分与成就动机和逃避现实动机呈正相关(权重范围:0.08-0.40)。来自朋友的社会支持(权重=-0.04)负向调节成就动机与其他不良童年经历之间的关系,正向调节逃避现实动机与家庭功能障碍之间的关系(权重=0.01)。
研究结果表明,不良童年经历会助长消极的游戏动机。此外,社会支持调节不良童年经历与游戏动机之间的关系。这些发现为护理从业者在青少年游戏相关健康问题的干预和预防方面提供了有价值的见解。