İçen Sarper, Taş Torun Yasemin, Işik Yasemen
Department of Child and Adolescent Psychiatry, Ahi Evran University, Kirşehir, Turkey.
Department of Child and Adolescent Psychiatry, Gazi University, Ankara, Turkey.
Medicine (Baltimore). 2025 Jul 18;104(29):e43429. doi: 10.1097/MD.0000000000043429.
Problematic gaming is common among adolescents in clinical practice. We aimed to investigate the differences in motivational and psychological factors linked to gaming disorder (GD) with either comorbid attention-deficit/hyperactivity disorder (ADHD) or social anxiety disorder (SAD). We evaluated 90 adolescents for clinical diagnosis of GD according to ICD-11 definition, and for ADHD and SAD using a semi-structured diagnostic interview. The clinician scored the GD symptom measure according to symptoms defined in the ICD-11. Adolescent self-report on problematic gaming was also obtained by using Internet GD Scale-9 item shot form (IGDS-9-SF). Additionally, we used validated instruments to investigate motivational and psychological correlates, including motivations to play online games questionnaire-12 (MPOGQ-12), Barratt impulsivity scale-11-short form (BIS-11-SF), regulation of emotions questionnaire, Rosenberg self-esteem scale (RSE), self-efficacy questionnaire for children (SEQ-C), and social support appraisals scale. GD with comorbid ADHD was significantly positively correlated with achievement (r = 0.26, P = .01) and immersion (r = 0.25, P = .02) on MPOGQ, and total impulsivity score (r = 0.28, P = .01) on BIS-11-SF. Moreover, GD with comorbid ADHD was significantly negatively correlated with internal functional emotion regulation score on regulation of emotions questionnaire (r = -0.26, P = .01). On the other hand, GD with comorbid SAD was significantly positively correlated with immersion (r = 0.25, P = .02) on MPOGQ, and significantly negatively correlated with total self-esteem score (r = -0.24, P = .02) on RSE scale; academic self-efficacy (r = -0.23, P = .03), social self-efficacy (r = -0.29, P = .01) and emotional self-efficacy (r = -0.23, P = .03) scores on SEQ-C; and parent support score (r = -0.25, P = .02) on social support appraisals scale. Our findings exhibit motivational and psychological differences between ADHD and SAD comorbidities of GD among adolescents. Further studies are needed to explore distinct profiles.
在临床实践中,问题性游戏行为在青少年中很常见。我们旨在调查与伴有注意力缺陷多动障碍(ADHD)或社交焦虑障碍(SAD)的游戏障碍(GD)相关的动机和心理因素的差异。我们根据国际疾病分类第11版(ICD - 11)的定义对90名青少年进行了GD的临床诊断,并使用半结构化诊断访谈对ADHD和SAD进行评估。临床医生根据ICD - 11中定义的症状对GD症状量表进行评分。还通过使用互联网游戏障碍量表9项简表(IGDS - 9 - SF)获得了青少年关于问题性游戏行为的自我报告。此外,我们使用经过验证的工具来调查动机和心理相关性,包括网络游戏动机问卷 - 12(MPOGQ - 12)、巴拉特冲动性量表 - 11简表(BIS - 11 - SF)、情绪调节问卷、罗森伯格自尊量表(RSE)、儿童自我效能感问卷(SEQ - C)和社会支持评估量表。伴有ADHD的GD与MPOGQ上的成就感(r = 0.26,P = 0.01)和沉浸感(r = 0.25,P = 0.02)以及BIS - 11 - SF上的总冲动性得分(r = 0.28,P = 0.01)显著正相关。此外,伴有ADHD的GD与情绪调节问卷上的内部功能性情绪调节得分显著负相关(r = -0.26,P = 0.01)。另一方面,伴有SAD的GD与MPOGQ上的沉浸感(r = 0.25,P = 0.02)显著正相关,与RSE量表上的总自尊得分(r = -0.24,P = 0.02)、SEQ - C上的学业自我效能感得分(r = -0.23,P = 0.03)、社交自我效能感得分(r = -0.29,P = 0.01)和情绪自我效能感得分(r = -0.23,P = 0.03)以及社会支持评估量表上的父母支持得分(r = -0.25,P = 0.02)显著负相关。我们的研究结果显示了青少年中伴有ADHD和SAD的GD在动机和心理方面的差异。需要进一步的研究来探索不同的特征。