School of Nursing, Koc University, Istanbul, Türkiye.
School of Nursing, Koc University, Istanbul, Türkiye.
Semin Oncol Nurs. 2024 Apr;40(2):151615. doi: 10.1016/j.soncn.2024.151615. Epub 2024 Mar 8.
OBJECTIVE: This trial aims to assess the acceptability, feasibility, and safety of BioVirtualPed, a biofeedback-based virtual reality (VR) game designed to reduce pain, anxiety, and fear in children undergoing medical procedures. METHODS: An Oculus Quest 2 headset was used in the VR experience, respiratory data was captured using an ADXL354 accelerometer, and these data were integrated into the game with ArdunioUno software. The sample of this study consisted of 15 pediatric oncology patients aged 6 to 12 years between July and August 2023. BioVirtualPed's acceptability, feasibility, and safety were evaluated through child and expert feedback, alongside metrics including the System Usability Scale, Wong-Baker Pain Rating Scale, Child Fear Scale, Child Anxiety Scale-Status, Satisfaction Scoring, and various feasibility and safety parameters. RESULTS: Regarding the acceptability, the expert evaluation showed a mean score of 122.5 ± 3.53, indicating high usability for the system. All children provided positive feedback, and both children and their mothers reported high satisfaction with using BioVirtualPed. The BioVirtualPed was feasible for reducing children's pain, fear, and anxiety levels. All the children complied with the game, and no one withdrew from the trial. BioVirtualPed did not cause symptoms of dizziness, vomiting, or nausea in children and was found to be safe for children. CONCLUSION: The findings showed that BioVirtualPed meets the following criteria: feasibility, user satisfaction, acceptability, and safety. It is a valuable tool to improve children's experience undergoing port catheter needle insertion procedures. IMPLICATION FOR NURSING PRACTICE: Integration of VR interventions with BioVirtualPed into routine nursing care practices has the potential to effectively manage the pain, anxiety, and fear experienced by children undergoing medical procedures. The safety, feasibility, and acceptability results are promising for further research and integration into pediatric healthcare practice.
目的:本试验旨在评估 BioVirtualPed 的可接受性、可行性和安全性,BioVirtualPed 是一种基于生物反馈的虚拟现实 (VR) 游戏,旨在减轻接受医疗程序的儿童的疼痛、焦虑和恐惧。
方法:在 VR 体验中使用 Oculus Quest 2 耳机,使用 ADXL354 加速度计采集呼吸数据,并使用 ArdunioUno 软件将这些数据集成到游戏中。本研究的样本包括 2023 年 7 月至 8 月期间 15 名年龄在 6 至 12 岁之间的儿科肿瘤患者。通过儿童和专家反馈以及包括系统可用性量表、Wong-Baker 疼痛评定量表、儿童恐惧量表、儿童焦虑量表-状态、满意度评分和各种可行性和安全性参数在内的指标,评估了 BioVirtualPed 的可接受性、可行性和安全性。
结果:在可接受性方面,专家评估的平均得分为 122.5 ± 3.53,表明系统具有很高的可用性。所有儿童都提供了积极的反馈,儿童及其母亲均对使用 BioVirtualPed 表示高度满意。BioVirtualPed 可用于降低儿童的疼痛、恐惧和焦虑水平。所有儿童都遵守了游戏规则,没有一人退出试验。BioVirtualPed 不会导致儿童出现头晕、呕吐或恶心等症状,对儿童安全。
结论:研究结果表明,BioVirtualPed 符合以下标准:可行性、用户满意度、可接受性和安全性。它是改善儿童接受端口导管针插入程序体验的有价值工具。
对护理实践的影响:将 VR 干预与 BioVirtualPed 整合到常规护理实践中,有可能有效管理接受医疗程序的儿童的疼痛、焦虑和恐惧。安全性、可行性和可接受性的结果为进一步的研究和整合到儿科医疗保健实践中提供了希望。
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