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科瓦克射击训练器作为评估电子竞技玩家射击熟练度的可靠指标平台:一项试点研究。

KovaaK's aim trainer as a reliable metrics platform for assessing shooting proficiency in esports players: a pilot study.

作者信息

Rogers Ethan J, Trotter Michael G, Johnson Daniel, Desbrow Ben, King Neil

机构信息

Faculty of Health, School of Exercise and Nutrition Sciences, Queensland University of Technology, Brisbane, QLD, Australia.

Department of Psychology, Umeå University, Umeå, Sweden.

出版信息

Front Sports Act Living. 2024 Feb 26;6:1309991. doi: 10.3389/fspor.2024.1309991. eCollection 2024.

Abstract

Esports research lacks game-based metrics platforms appropriate for adequately capturing esports performance. The aim of this pilot study was to assess the reliability of the KovaaK's first-person shooter (FPS) aim trainer as a metrics platform for assessing shooting proficiency in esports players. Ten FPS esports players completed two identical experimental trials (T) separated by three to five days. Each trial included four rounds (R) of testing, evaluating four shooting tasks: Micro Flicking, Macro Flicking, Strafe Tracking, and Wall Peeking. Reliability of performance outcomes (e.g., accuracy, headshot accuracy, hits per second, and total shots hit) were assessed using the intraclass correlation coefficient (ICC) and their 95% confidence intervals (CI), and significant differences were identified using repeated-measures analysis of variance (RM-ANOVA). Results indicated excellent, or good to excellent reliability for all outcome variables with the ICC estimates ranging between 0.947-0.995, with lower and upper bound 95% CIs ranging between 0.876-0.988, and 0.984-0.999, respectively. Significant improvements were seen between experimental trials in the Macro Flicking task for accuracy ( = .005) and hits per second ( = .009) only. Significant interactions between trial and round were identified in the Micro Flicking task for accuracy ( = .006), with analysis showing accuracy was significantly higher in T1R1 compared to T2R1 (87.74 ± 3.13 vs. 85.99 ± 3.05, respectively,  = .02), and in T2R4 compared to T2R2 (87.99 ± 2.89 vs. 84.70 ± 4.25, respectively,  = .049). Significant interactions were also identified in the Strafe Tracking task for headshot accuracy ( = .002), with analysis showing headshot accuracy was significantly higher in T1R2 compared to T2R2 (78.48 ± 8.15 vs. 76.79 ± 12.16, respectively,  = .003), and in T1R2 compared to T1R1 (78.48 ± 8.15 vs. 73.68 ± 17.94, respectively,  = .023). In summary, this study demonstrates that KovaaK's provides a reliable metrics platform for assessing shooting proficiency in esports, however, some variability in performance was observed.

摘要

电子竞技研究缺乏适用于充分捕捉电子竞技表现的基于游戏的指标平台。这项试点研究的目的是评估KovaaK第一人称射击(FPS)瞄准训练器作为评估电子竞技玩家射击熟练度的指标平台的可靠性。十名FPS电子竞技玩家完成了两项相同的实验试验(T),间隔三到五天。每次试验包括四轮(R)测试,评估四项射击任务:微抖动、大抖动、横向跟踪和探头射击。使用组内相关系数(ICC)及其95%置信区间(CI)评估性能结果(如准确性、爆头准确性、每秒命中数和总命中数)的可靠性,并使用重复测量方差分析(RM-ANOVA)确定显著差异。结果表明,所有结果变量的可靠性都非常好,或良好到非常好,ICC估计值在0.947-0.995之间,95%置信区间的下限和上限分别在0.876-0.988和0.984-0.999之间。仅在大抖动任务的实验试验之间,准确性( = 0.005)和每秒命中数( = 0.009)有显著提高。在微抖动任务的准确性方面( = 0.006),试验和轮次之间存在显著交互作用,事后分析表明,与T2R1相比,T1R1的准确性显著更高(分别为87.74±3.13和85.99±3.05, = 0.02),与T2R2相比,T2R4的准确性显著更高(分别为87.99±2.89和84.70±4.25, = 0.049)。在横向跟踪任务的爆头准确性方面( = 0.002)也发现了显著交互作用,事后分析表明,与T2R2相比,T1R2的爆头准确性显著更高(分别为78.48±8.15和76.79±12.16, = 0.003),与T1R1相比,T1R2的爆头准确性显著更高(分别为78.48±8.15和73.68±17.94, = 0.023)。总之,本研究表明,KovaaK's为评估电子竞技中的射击熟练度提供了一个可靠的指标平台,然而,观察到了一些性能差异。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/2318/10925653/ca11c8a5a0d4/fspor-06-1309991-g001.jpg

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