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古人类学中的“蛇梯棋”:从 100 万年前的认知惊喜到技艺娴熟。

'Snakes and ladders' in paleoanthropology: From cognitive surprise to skillfulness a million years ago.

机构信息

Department of Psychology and Sociology, Universidad de Zaragoza, Ciudad Escolar, s/n, Teruel 44003, Spain.

Imaging Neuroscience, Institute of Neurology, and The Wellcome Centre for Human Imaging, University College London, London WC1N 3AR, UK.

出版信息

Phys Life Rev. 2024 Jul;49:40-70. doi: 10.1016/j.plrev.2024.01.004. Epub 2024 Jan 21.

DOI:10.1016/j.plrev.2024.01.004
PMID:38513522
Abstract

A paradigmatic account may suffice to explain behavioral evolution in early Homo. We propose a parsimonious account that (1) could explain a particular, frequently-encountered, archeological outcome of behavior in early Homo - namely, the fashioning of a Paleolithic stone 'handaxe' - from a biological theoretic perspective informed by the free energy principle (FEP); and that (2) regards instances of the outcome as postdictive or retrodictive, circumstantial corroboration. Our proposal considers humankind evolving as a self-organizing biological ecosystem at a geological time-scale. We offer a narrative treatment of this self-organization in terms of the FEP. Specifically, we indicate how 'cognitive surprises' could underwrite an evolving propensity in early Homo to express sporadic unorthodox or anomalous behavior. This co-evolutionary propensity has left us a legacy of Paleolithic artifacts that is reminiscent of a 'snakes and ladders' board game of appearances, disappearances, and reappearances of particular archeological traces of Paleolithic behavior. When detected in the Early and Middle Pleistocene record, anthropologists and archeologists often imagine evidence of unusual or novel behavior in terms of early humankind ascending the rungs of a figurative phylogenetic 'ladder' - as if these corresponded to progressive evolution of cognitive abilities that enabled incremental achievements of increasingly innovative technical prowess, culminating in the cognitive ascendancy of Homo sapiens. The conjecture overlooks a plausible likelihood that behavior by an individual who was atypical among her conspecifics could have been disregarded in a community of Hominina (for definition see Appendix 1) that failed to recognize, imagine, or articulate potential advantages of adopting hitherto unorthodox behavior. Such failure, as well as diverse fortuitous demographic accidents, would cause exceptional personal behavior to be ignored and hence unremembered. It could disappear by a pitfall, down a 'snake', as it were, in the figurative evolutionary board game; thereby causing a discontinuity in the evolution of human behavior that presents like an evolutionary puzzle. The puzzle discomforts some paleoanthropologists trained in the natural and life sciences. They often dismiss it, explaining it away with such self-justifying conjectures as that, maybe, separate paleospecies of Homo differentially possessed different cognitive abilities, which, supposedly, could account for the presence or absence in the Pleistocene archeological record of traces of this or that behavioral outcome or skill. We argue that an alternative perspective - that inherits from the FEP and an individual's 'active inference' about its surroundings and of its own responses - affords a prosaic, deflationary, and parsimonious way to account for appearances, disappearances, and reappearances of particular behavioral outcomes and skills of early humankind.

摘要

一种范例性的解释可能足以说明早期人类的行为进化。我们提出了一个简约的解释,(1)从受自由能原理(FEP)启发的生物理论角度,可以解释早期人类行为的一种特殊的、经常遇到的考古结果,即制作旧石器时代的石器“手斧”;以及(2)将该结果视为后预测或回溯性的、偶然的佐证。我们的建议认为,人类作为一个在地质时间尺度上自我组织的生物生态系统而进化。我们用 FEP 来描述这种自组织的叙述处理。具体来说,我们指出“认知惊喜”如何为早期人类表达偶尔的非传统或异常行为的进化倾向提供基础。这种共同进化的倾向给我们留下了旧石器时代人工制品的遗产,让人联想到“蛇梯棋”棋盘游戏的出现、消失和重现的特殊旧石器时代行为的考古痕迹。当在早更新世和中更新世记录中被发现时,人类学家和考古学家经常根据早期人类在一个象征性的进化“梯子”上的上升来想象不寻常或新颖的行为的证据——就好像这些行为对应于认知能力的逐步进化,这些认知能力使他们能够逐步实现越来越创新的技术能力,最终导致智人的认知优势。这种推测忽略了一种可能性,即一个在其同类中不同寻常的个体的行为可能会被忽视,因为在一个未能认识、想象或阐明采用迄今非传统行为的潜在优势的原始人类社区中,她的行为是不同寻常的(定义见附录 1)。这种失败以及各种偶然的人口统计学意外,将导致异常的个人行为被忽视,因此也不会被记住。它可能会因为一个陷阱而消失,就像在这个象征性的进化棋盘游戏中的“蛇”一样,从而导致人类行为的进化出现不连续,这就像一个进化谜题。这个谜题让一些受过自然科学和生命科学训练的古人类学家感到不适。他们经常否认这一点,用一些自我辩护的假设来解释,例如,也许,不同的 Homo 古种具有不同的认知能力,这可以解释为什么在更新世考古记录中存在或不存在这种或那种行为结果或技能的痕迹。我们认为,另一种视角——从 FEP 和个体对周围环境及其自身反应的“主动推断”中继承而来——为解释早期人类特定行为结果和技能的出现、消失和重现提供了一种平淡、平淡和简约的方式。

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