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电子竞技运动员夜间进食综合征和食物成瘾的评估。

Evaluation of night eating syndrome and food addiction in esports players.

机构信息

Department of Nutrition and Dietetics, Bandirma Onyedi Eylul University, Balikesir, 10200, Turkey.

出版信息

Eur J Nutr. 2024 Aug;63(5):1695-1704. doi: 10.1007/s00394-024-03368-0. Epub 2024 Mar 23.

Abstract

PURPOSE

Esports players' training takes long periods and they sit for a long time during competitions, which increases their risk of obesity and urges them to develop inappropriate eating behaviors. In this study, we aimed to investigate the night-eating syndrome and food addiction in esports players.

METHODS

This cross-sectional study was conducted with 248 esports players who were members of a university's esports community. The study data were collected using an online questionnaire consisting of the descriptive information form, Night Eating Questionnaire, and Yale Food Addiction Scale.

RESULTS

The mean age of the sports players participating in the study was 22.19 ± 5.97 years. Of them, 55.6% had a normal body weight, 13.4% were obese, 54.4% played esports for 3 years or more, 13.3% experienced night eating syndrome, and 21.4% experienced food addiction. While the weekly duration of playing esports and skipping meals were associated with night eating syndrome, the weekly duration of playing esports and smoking were associated with food addiction (p < 0.05). Additionally, although there was no statistically significant difference, the risk of food addiction was 2.12 times higher in those with poor perceived sleep quality.

CONCLUSION

We observed that night eating syndrome was very common in esports players and that these individuals were at risk in terms of food addiction. Since esports has a more sedentary structure than traditional sports, we suggest that esports players should be evaluated in terms of their unhealthy eating behaviors and risk of eating disorders.

摘要

目的

电子竞技选手的训练时间长,比赛时久坐时间长,这增加了他们肥胖的风险,并促使他们养成不当的饮食习惯。本研究旨在调查电子竞技选手的夜间进食综合征和食物成瘾情况。

方法

本横断面研究共纳入 248 名来自大学电子竞技社团的电子竞技选手。研究数据通过在线问卷收集,问卷包括一般情况调查表、夜间进食问卷和耶鲁食物成瘾量表。

结果

参与研究的运动员平均年龄为 22.19±5.97 岁。其中,55.6%的人体重正常,13.4%的人体重肥胖,54.4%的人玩电子竞技 3 年或以上,13.3%的人有夜间进食综合征,21.4%的人有食物成瘾。每周玩电子竞技的时间和不吃早餐与夜间进食综合征有关,而每周玩电子竞技的时间和吸烟与食物成瘾有关(p<0.05)。此外,尽管没有统计学意义,但睡眠质量差的人发生食物成瘾的风险高 2.12 倍。

结论

我们发现夜间进食综合征在电子竞技选手群体中非常普遍,这些人存在食物成瘾的风险。由于电子竞技比传统体育更具久坐性质,我们建议对电子竞技选手的不良饮食习惯和饮食失调风险进行评估。

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