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残疾儿童及其父母对脑机接口的游戏体验和看法。

The lived experiences of play and the perspectives of disabled children and their parents surrounding brain-computer interfaces.

机构信息

Faculty of Rehabilitation Medicine, University of Alberta, Edmonton, Canada.

Glenrose Rehabilitation Hospital, Edmonton, Canada.

出版信息

Disabil Rehabil Assist Technol. 2024 Oct;19(7):2641-2650. doi: 10.1080/17483107.2024.2333884. Epub 2024 Mar 27.

Abstract

Brain-computer interfaces (BCI) offer promise to the play of children with significant physical impairments, as BCI technology can enable disabled children to control computer devices, toys, and robots using only their brain signals. However, there is little research on the unique needs of disabled children when it comes to BCI-enabled play. Thus, this paper explored the lived experiences of play for children with significant physical impairments and examined how BCI could potentially be implemented into disabled children's play experiences by applying a social model of childhood disability. Descriptive qualitative methodology was employed by conducting four semi-structured interviews with two children with significant physical impairments and their parents. We found that disabled children's play can be interpreted as passive or active depending on one's definition and perceptions surrounding play. Moreover, disabled children continue to face physical, economic, and technological barriers in their play, as well as play restrictions from physical impairments. We urge that future research should strive to directly hear from disabled children themselves, as their perspectives may differ from their parents' views. Also, future BCI development should strive to incorporate video games, recreational and entertainment applications/platforms, toys and switch-adapted toys, and power wheelchairs to better support the play of children with significant physical impairments.Implications for RehabilitationAssistive technology research should strive to examine the social, infrastructural, and environmental barriers that continue to disable and restrict participation for disabled children and their families through applying a social model of childhood disability and other holistic frameworks that look beyond individual factorsFuture research that examines the needs and lives of disabled children should strive to directly seek the opinions and perspectives of disabled children themselvesBrain-computer interface development should strive to incorporate video games, recreational and entertainment applications/platforms, toys and switch-adapted toys, and power wheelchairs to better support the play of children with significant physical impairments.

摘要

脑机接口 (BCI) 为身体严重残疾的儿童提供了游戏的希望,因为 BCI 技术可以使残疾儿童仅使用大脑信号来控制计算机设备、玩具和机器人。然而,当涉及到 BCI 支持的游戏时,针对残疾儿童的独特需求的研究很少。因此,本文探讨了身体严重残疾儿童的游戏体验,并通过应用儿童残疾的社会模式,研究了 BCI 如何潜在地融入残疾儿童的游戏体验。采用描述性定性方法,通过对两名身体严重残疾儿童及其父母进行四次半结构化访谈进行研究。我们发现,根据人们对游戏的定义和看法,残疾儿童的游戏可以被解释为被动或主动。此外,残疾儿童在游戏中仍然面临身体、经济和技术障碍,以及身体残疾带来的游戏限制。我们敦促未来的研究应该努力直接听取残疾儿童自己的意见,因为他们的观点可能与他们父母的观点不同。此外,未来的 BCI 发展应努力纳入视频游戏、娱乐和娱乐应用/平台、玩具和开关适配玩具以及电动轮椅,以更好地支持身体严重残疾儿童的游戏。

康复的意义辅助技术研究应努力通过应用儿童残疾的社会模式和其他超越个人因素的整体框架,研究继续使残疾儿童及其家庭失去能力和限制参与的社会、基础设施和环境障碍。

未来研究残疾儿童的需求和生活应努力直接征求残疾儿童自己的意见。

脑机接口开发应努力纳入视频游戏、娱乐和娱乐应用/平台、玩具和开关适配玩具以及电动轮椅,以更好地支持身体严重残疾儿童的游戏。

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