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通过粗糙网格进行3D场景创建与渲染:一种光照传递途径。

3D Scene Creation and Rendering via Rough Meshes: A Lighting Transfer Avenue.

作者信息

Cai Bowen, Li Yujie, Liang Yuqin, Jia Rongfei, Zhao Binqiang, Gong Mingming, Fu Huan

出版信息

IEEE Trans Pattern Anal Mach Intell. 2024 Sep;46(9):6292-6305. doi: 10.1109/TPAMI.2024.3381982. Epub 2024 Aug 6.

DOI:10.1109/TPAMI.2024.3381982
PMID:38536693
Abstract

This paper studies how to flexibly integrate reconstructed 3D models into practical 3D modeling pipelines such as 3D scene creation and rendering. Due to the technical difficulty, one can only obtain rough 3D models (R3DMs) for most real objects using existing 3D reconstruction techniques. As a result, physically-based rendering (PBR) would render low-quality images or videos for scenes that are constructed by R3DMs. One promising solution would be representing real-world objects as Neural Fields such as NeRFs, which are able to generate photo-realistic renderings of an object under desired viewpoints. However, a drawback is that the synthesized views through Neural Fields Rendering (NFR) cannot reflect the simulated lighting details on R3DMs in PBR pipelines, especially when object interactions in the 3D scene creation cause local shadows. To solve this dilemma, we propose a lighting transfer network (LighTNet) to bridge NFR and PBR, such that they can benefit from each other. LighTNet reasons about a simplified image composition model, remedies the uneven surface issue caused by R3DMs, and is empowered by several perceptual-motivated constraints and a new Lab angle loss which enhances the contrast between lighting strength and colors. Comparisons demonstrate that LighTNet is superior in synthesizing impressive lighting, and is promising in pushing NFR further in practical 3D modeling workflows.

摘要

本文研究如何将重建的3D模型灵活集成到实际的3D建模流程中,如3D场景创建和渲染。由于技术难度,使用现有的3D重建技术,对于大多数真实物体只能获得粗糙的3D模型(R3DM)。因此,基于物理的渲染(PBR)对于由R3DM构建的场景将渲染出低质量的图像或视频。一种有前景的解决方案是将现实世界的物体表示为神经场,如NeRF,它能够在所需视角下生成物体的逼真渲染。然而,一个缺点是通过神经场渲染(NFR)合成的视图无法反映PBR管道中R3DM上的模拟光照细节,特别是当3D场景创建中的物体交互产生局部阴影时。为了解决这一困境,我们提出了一种光照传递网络(LighTNet)来桥接NFR和PBR,使它们能够相互受益。LighTNet基于一个简化的图像合成模型进行推理,解决了R3DM引起的表面不平问题,并受到几个基于感知的约束和一个新的Lab角度损失的增强,该损失增强了光照强度和颜色之间的对比度。比较表明,LighTNet在合成令人印象深刻的光照方面表现出色,并且在将NFR进一步推进到实际3D建模工作流程方面很有前景。

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