Lee Jisue, Jeong Goo-Churl
Department of Counseling Psychology, Graduate School, Sahmyook University, Seoul 01795, Republic of Korea.
Department of Counseling Psychology, College of Health and Welfare, Sahmyook University, Seoul 01795, Republic of Korea.
Behav Sci (Basel). 2024 Mar 21;14(3):259. doi: 10.3390/bs14030259.
With the rise of digital devices, gaming has become both a pastime and part of the culture for young people. Teenagers use games to communicate, enjoy leisure time, and relieve stress. However, the maladaptive use of gaming can lead to difficulties in adolescents' daily lives and school adjustment. Increasing adolescents' self-regulation competencies can improve maladaptive gaming behaviors and help them use gaming adaptively. Therefore, this study examined the moderating effect of self-regulation on the impact of adolescent gaming behavior on school adjustment. This study considered 359 adolescent participants in South Korea. Data were analyzed using hierarchical regression to test the moderating effect. The results indicated that adolescents' adaptive use of games significantly increased school adjustment. Self-regulation significantly moderated the negative effects of the maladaptive use of games on school adjustment. Furthermore, the results revealed that the groups with highly adaptive and maladaptive use of games had high school adjustment but low self-regulation, indicating that they required active intervention.
随着数字设备的兴起,游戏已成为年轻人的一种消遣方式和文化的一部分。青少年通过游戏进行交流、享受休闲时光并缓解压力。然而,游戏的不适应使用会导致青少年在日常生活和学校适应方面出现困难。提高青少年的自我调节能力可以改善不适应的游戏行为,并帮助他们适应性地使用游戏。因此,本研究考察了自我调节对青少年游戏行为对学校适应影响的调节作用。本研究纳入了359名韩国青少年参与者。使用层次回归分析数据以检验调节作用。结果表明,青少年对游戏的适应性使用显著提高了学校适应能力。自我调节显著缓和了游戏不适应使用对学校适应的负面影响。此外,结果显示,游戏使用高度适应和不适应的群体学校适应能力高但自我调节能力低,这表明他们需要积极干预。