Injury Prevention Research Centre, Shantou University Medical College, Shantou 515041, China.
School of Public Health, Shantou University, Shantou 515041, China.
Int J Environ Res Public Health. 2022 Aug 5;19(15):9680. doi: 10.3390/ijerph19159680.
The video game market has become increasingly popular among children and adolescents in recent decades. In this research, we investigated the Video Game Addiction Scale (VGAS) for Chinese children and adolescents. We aimed to examine children and adolescents' prioritization on the VGAS criteria and comparative analysis of the trend of video game addiction among them. A cross-sectional paper questionnaire study was conducted on 1400 Chinese students from grade 3 (9 years old) to grade 12 (18 years old). The respondents had to complete the socio-demographic information and the VGAS test. The VGAS characteristic was prepared in 18 criteria, which was the combination of the Video Game Addiction Test (VAT), Gaming Addiction Scale (GAS), and Revised Chinese Internet Addiction (CIAS-R). Eventually, the VGAS criteria prioritization was ranked methodologically through the Technique for Order Preference by Similarity to Ideal Solution (TOPSIS) method for each grade separately. Additionally, the Analytic Hierarchy Process (AHP) weighting technique was utilized to analyze the video game addiction of each grade under the four alternatives, individually. The results indicate that 3rd-grade students with some levels of addiction were the youngest who felt their life would not be fun without video games. Students in 5th grade with some levels of addiction were the youngest students who disclosed that their willingness to play video games is for forgetting their problems or feeling down. Moreover, they played video games more than before, thus, they did not sleep enough. Pupils of grade 6 reported that they played video games more than last semester. In their opinion, it is fair to play video games this much and does not need to reduce playing hours. Not getting enough sleep because of playing video games was seen in 7th graders as their first preference. 10th-grade students were the first to neglect to do their important responsibilities for playing video games. None of the 7th and 12th graders were somehow safe from video game addiction. In conclusion, playing video games can negatively affect studying, sleeplessness, getting far from society, and skipping important responsibilities for school students. Furthermore, the symptoms of video game addiction had seen at younger ages. These data provided insights for decision-makers to target effective measures to prevent children and adolescents' video game addiction.
视频游戏市场在近几十年来在中国儿童和青少年中变得越来越流行。在这项研究中,我们调查了中国儿童和青少年的视频游戏成瘾量表(VGAS)。我们旨在研究儿童和青少年对 VGAS 标准的重视程度,以及他们之间视频游戏成瘾趋势的比较分析。我们对来自 3 年级(9 岁)到 12 年级(18 岁)的 1400 名中国学生进行了一项横断面纸质问卷研究。受访者必须完成社会人口统计学信息和 VGAS 测试。VGAS 特征由 18 个标准组成,这些标准是视频游戏成瘾测试(VAT)、游戏成瘾量表(GAS)和修订后的中国网络成瘾量表(CIAS-R)的组合。最终,我们通过逼近理想解的排序方法(TOPSIS)方法分别对每个年级的 VGAS 标准进行了排序。此外,我们还利用层次分析法(AHP)加权技术,对每个年级的四个备选方案的视频游戏成瘾情况进行了分析。研究结果表明,有一些成瘾程度的 3 年级学生是年龄最小的,他们认为如果没有视频游戏,他们的生活将没有乐趣。有一些成瘾程度的 5 年级学生是年龄最小的,他们表示愿意玩视频游戏是为了忘记问题或感到沮丧。此外,他们比以前玩更多的视频游戏,因此,他们睡眠不足。六年级的学生报告说,他们比上学期玩了更多的视频游戏。在他们看来,玩这么多视频游戏是公平的,不需要减少游戏时间。由于玩视频游戏而睡眠不足,这是 7 年级学生的第一选择。10 年级的学生是第一个因为玩视频游戏而忽视重要责任的人。7 年级和 12 年级的学生中没有人没有受到视频游戏成瘾的影响。总之,玩视频游戏会对学生的学习、失眠、远离社会和忽视学校的重要责任产生负面影响。此外,视频游戏成瘾的症状在更小的年龄就出现了。这些数据为决策者提供了见解,以便采取有效措施预防儿童和青少年的视频游戏成瘾。