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青少年临床样本中游戏类型、变现策略与游戏障碍症状之间的关系。

The relationship between game genre, monetization strategy and symptoms of gaming disorder in a clinical sample of adolescents.

机构信息

Lund University, Faculty of Medicine, Department of Clinical Sciences Lund, Section for Psychiatry, Lund, Sweden.

Region Skåne, Malmö Addiction Center, Clinical Addiction Research Unit, Malmö, Sweden.

出版信息

Ups J Med Sci. 2024 Mar 6;129. doi: 10.48101/ujms.v129.10386. eCollection 2024.

Abstract

BACKGROUND

Gaming disorder (GD) has been introduced as a new diagnosis in the International Classification of Disease 11 (ICD-11). Currently, there's limited understanding of how various video games may differentially contribute to the risk of developing GD. The main aim of this study was to examine the relationship between individuals' game genre preferences, their preferred games' monetization strategies, and GD Symptoms.

METHODS

A total of 85 patients undergoing treatment for GD at a child and youth psychiatric clinic were included in the study. Their preferred games were classified into five novel genres based on gameplay similarities and objectives, and further categorized based on their monetization strategy.

RESULTS

Symptom burden of GD, measured with Game Addiction Scale for Adolescents (GASA), was highest for those playing Free-to-Play (F2P) games and lowest for Pay-to-Play (P2P) players. Players of Competitive Games endorsed higher GD symptom burden, whereas players of Story-driven games reported lower GD symptom burden. Symptoms of GD were associated with attention-deficit hyperactivity disorder (ADHD) diagnosis in males.

CONCLUSIONS

This study reveals that game genre preference is influenced by sex, age, and certain psychiatric diagnoses. The categorizing of games into genres is increasingly complex and our research introduces a novel categorization in a developing research field. The result of this study suggests that the monetization model is important to consider while trying to understand the relationship between game characteristics and GD symptoms.

摘要

背景

游戏障碍 (GD) 已被纳入国际疾病分类第 11 版 (ICD-11) 作为一种新的诊断。目前,对于各种视频游戏如何不同程度地导致 GD 风险的了解有限。本研究的主要目的是检验个体游戏类型偏好、他们喜欢的游戏的盈利策略与 GD 症状之间的关系。

方法

共有 85 名在儿童和青年精神病诊所接受 GD 治疗的患者被纳入研究。根据游戏玩法的相似性和目标,将他们喜欢的游戏分为五个新的类型,并根据其盈利策略进一步分类。

结果

使用青少年游戏成瘾量表 (GASA) 测量的 GD 症状负担,对于玩免费玩 (F2P) 游戏的人最高,对于玩付费玩 (P2P) 游戏的人最低。竞技游戏玩家的 GD 症状负担更高,而故事驱动游戏玩家的 GD 症状负担较低。GD 症状与男性注意力缺陷多动障碍 (ADHD) 诊断有关。

结论

本研究表明,游戏类型偏好受性别、年龄和某些精神诊断的影响。将游戏分为不同类型的分类越来越复杂,我们的研究在一个不断发展的研究领域中引入了一种新的分类。这项研究的结果表明,在试图理解游戏特征与 GD 症状之间的关系时,盈利模式很重要。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/b567/10989217/14b6cff3e775/UJMS-129-10386-g001.jpg

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