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3
Potential Correlates of Internet Gaming Disorder Among Indonesian Medical Students: Cross-sectional Study.印度尼西亚医学生网络游戏障碍的潜在相关因素:横断面研究。
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4
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5
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The influence of game genre on Internet gaming disorder.游戏类型对网络成瘾障碍的影响。
J Behav Addict. 2017 Jun 29;6(2):1-8. doi: 10.1556/2006.6.2017.033.

从各种游戏类型的角度探索网络游戏障碍的相关特征。

Exploring the associated characteristics of Internet gaming disorder from the perspective of various game genres.

作者信息

Liao Zhenjiang, Chen Xinxin, Huang Shucai, Huang Qiuping, Lin Shuhong, Li Yifan, Tang Ying, Shen Hongxian

机构信息

National Clinical Research Center for Mental Disorders, and Department of Psychiatry, The Second Xiangya Hospital of Central South University, Changsha, Hunan, China.

Institute of Mental Health of Central South University, Chinese National Technology Institute on Mental Disorders, Hunan Key Laboratory of Psychiatry and Mental Health, Hunan Medical Center for Mental Health, Changsha, Hunan, China.

出版信息

Front Psychiatry. 2023 Jan 12;13:1103816. doi: 10.3389/fpsyt.2022.1103816. eCollection 2022.

DOI:10.3389/fpsyt.2022.1103816
PMID:36713922
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC9878381/
Abstract

INTRODUCTION

Although previous studies have reported several characteristics associated with Internet gaming disorder (IGD), the influence of game genre on IGD has rarely been investigated. This study thus aimed to compare demographic characteristics, gaming patterns, personality traits, and gaming motivations among players in different game genres, as well as identify the associated characteristics of genre-specific IGD.

METHODS

Internet games were classified into four types: role-playing games (RPGs), strategy (STR) games, action shooter (ACS) games, and brain and skill (BRS) games. Chinese gamers ( = 5,593) who usually played one of these games completed an anonymous online survey that included sociodemographic characteristics, gaming patterns, gaming motivations, the Chinese version of the Video Gaming Dependency Scale (VGD-S), and the Chinese Big Five Personality Inventory Brief Version (CBF-PI-B).

RESULTS

Significant differences were found between the genre-specific groups regarding age, gender, relationship status, VGD-S score, gaming patterns, and personality traits (e.g., RPG and STR players were more vulnerable to developing IGD compared to ACS and BRS players). Multivariate logistic regression analyses showed that the associated characteristics of IGD were slightly different within each genre-specific group after controlling for sociodemographic factors. Among them, daily gaming time and motivation for sensation seeking and escaping reality were associated with IGD development within the genre-specific group.

CONCLUSION

Individuals in each game genre exhibited distinct characteristics that might predict IGD development (e.g., gaming patterns and personality traits). Game genre preferences should be considered in the early prevention and treatment of IGD to help high-risk individuals' recovery. Additionally, more research should be conducted to explore RPG and STR game characteristics.

摘要

引言

尽管先前的研究已经报告了与网络游戏障碍(IGD)相关的几个特征,但游戏类型对IGD的影响很少被研究。因此,本研究旨在比较不同游戏类型玩家的人口统计学特征、游戏模式、人格特质和游戏动机,并确定特定类型IGD的相关特征。

方法

网络游戏分为四种类型:角色扮演游戏(RPG)、策略(STR)游戏、动作射击(ACS)游戏和脑力与技能(BRS)游戏。通常玩这些游戏之一的中国玩家(n = 5593)完成了一项匿名在线调查,该调查包括社会人口统计学特征、游戏模式、游戏动机、中文版视频游戏依赖量表(VGD-S)和中文版大五人格问卷简版(CBF-PI-B)。

结果

在特定类型组之间,在年龄、性别、恋爱状况、VGD-S得分、游戏模式和人格特质方面发现了显著差异(例如,与动作射击游戏和脑力与技能游戏玩家相比,角色扮演游戏和策略游戏玩家更容易发展成IGD)。多变量逻辑回归分析表明,在控制社会人口统计学因素后,特定类型组内IGD的相关特征略有不同。其中,每日游戏时间以及寻求刺激和逃避现实的动机与特定类型组内IGD的发展相关。

结论

每种游戏类型中的个体表现出可能预测IGD发展的不同特征(例如,游戏模式和人格特质)。在IGD的早期预防和治疗中应考虑游戏类型偏好,以帮助高危个体康复。此外,应该进行更多的研究来探索角色扮演游戏和策略游戏的特征。