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游戏障碍:其特征与病因概述。

Gaming disorder: A summary of its characteristics and aetiology.

作者信息

Király Orsolya, Koncz Patrik, Griffiths Mark D, Demetrovics Zsolt

机构信息

Institute of Psychology, ELTE Eötvös Loránd University, Budapest, Hungary.

Institute of Psychology, ELTE Eötvös Loránd University, Budapest, Hungary; Doctoral School of Psychology, ELTE Eötvös Loránd University, Budapest, Hungary.

出版信息

Compr Psychiatry. 2023 Apr;122:152376. doi: 10.1016/j.comppsych.2023.152376. Epub 2023 Feb 1.

Abstract

The emergence, development, and maintenance of gaming disorder (GD) is the result of an interplay between gaming-related factors, individual factors, and environmental factors. None of these alone are sufficient to cause a disordered state, but it is the interactive co-occurrence of all these factors, which in some cases leads to GD. The goal of the present paper is to discuss in detail these three factors based on relevant and recent findings of the literature. Among gaming-related factors, we discuss online vs. offline videogames, the role of game genres, structural characteristics, game design elements, as well as some important monetization techniques. Among individual factors demographic risk factors, personality traits, motivational factors, comorbid psychopathology, genetic predisposition, and neurobiological processes are considered. Finally, among environmental factors we discuss family factors, early life experiences, the role of peers and school-related factors, as well as the broader context of culture including the popularity of esports.

摘要

游戏障碍(GD)的出现、发展和维持是游戏相关因素、个体因素和环境因素相互作用的结果。这些因素单独一个都不足以导致紊乱状态,但正是所有这些因素的共同出现,在某些情况下导致了游戏障碍。本文的目的是根据文献的相关最新研究结果,详细讨论这三个因素。在游戏相关因素中,我们讨论在线与离线视频游戏、游戏类型的作用、结构特征、游戏设计元素以及一些重要的盈利技巧。在个体因素中,考虑人口统计学风险因素、人格特质、动机因素、共病精神病理学、遗传易感性和神经生物学过程。最后,在环境因素中,我们讨论家庭因素、早期生活经历、同伴的作用和学校相关因素,以及包括电子竞技流行程度在内的更广泛的文化背景。

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