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用于了解生态系统的沉浸式虚拟现实:两种信号水平和反馈对行动决策的影响。

Immersive virtual reality for learning about ecosystems: effect of two signaling levels and feedback on action decisions.

作者信息

Porte Laurie, Boucheix Jean-Michel, Rapet Louis, Drai-Zerbib Véronique, Martinez Jean-Luc

机构信息

LEAD-CNRS, University of Bourgogne, Dijon, France.

Arts et Métiers, Institute of Technology, LISPEN, HESAM University, Chalon sur Saône, France.

出版信息

Front Psychol. 2024 Apr 24;15:1359071. doi: 10.3389/fpsyg.2024.1359071. eCollection 2024.

Abstract

INTRODUCTION

The goal of the present study was to test the effect of signaling associated with feed-back in learning forest ecosystems in the context of realistic living forest simulator, in IVR conditions for students in agriculture. Two signaling modalities, corresponding to two signaling levels, were investigated: visual of forest elements (tree species, plants, flowers, fungi, wet-areas etc.) and , both with text in pop-up windows, in a 2x2 experimental plan.

METHODS

Ninety-three pupils of an agricultural technological high school had to explore (including physically), interrogate (search for) and select (using the joysticks) relevant elements of the forest in three living forest areas (visually delimited inside of a broader forest area) in order to choose (and justify) the best area, among the three, in which an equipped public-tourist reception site (picnic, resting, reception site) could be built. The chosen site must have the least possible negative impact on the ecosystem of the forest and its development over time. After their decision (and justification) they were provided a feed-back with a series of VR desktop multimedia slides showing the effect of this choice on the ecosystem of the chosen area. After the feed-back they had to decide and justify again whether they would change or maintain their first decision. Finally, subjective scales were also used in order to investigate presence, cognitive complexity, sickness and overall enjoyment.

RESULTS AND DISCUSSION

Results showed significant positive effects of both signaling levels, and of the feed-back on the correct decision answers. Further, the combination, and interaction, between signaling and feedback seemed to enhance, the activation and retrieval from memory, of the task-relevant concepts. In addition, the results indicated a significant positive effect (medium size) of presence on decision performances, a finding which is consistent with the immersion principle.

摘要

引言

本研究的目的是在虚拟现实(IVR)环境中,针对农业专业学生,在逼真的森林模拟器中测试与学习森林生态系统中的反馈相关的信号传递效果。研究调查了两种信号传递方式,分别对应两个信号水平:森林元素(树种、植物、花卉、真菌、湿地等)的视觉信号,以及两者均带有弹出窗口中的文本信息,采用2×2实验方案。

方法

一所农业技术高中的93名学生必须在三个活林区(在更广阔的林区内视觉划定)中探索(包括实地探索)、询问(搜索)并选择(使用操纵杆)森林的相关元素,以便在这三个区域中选择(并说明理由)最佳区域,在该区域内可以建造一个配备齐全的公共旅游接待点(野餐、休息、接待场所)。所选地点必须对森林生态系统及其长期发展产生尽可能小的负面影响。在他们做出决定(并说明理由)后,会向他们提供一系列虚拟现实桌面多媒体幻灯片作为反馈,展示该选择对所选区域生态系统的影响。在收到反馈后,他们必须再次决定并说明是否会改变或维持他们的第一个决定。最后,还使用了主观量表来调查临场感、认知复杂性、不适和总体愉悦感。

结果与讨论

结果显示两个信号水平以及反馈对正确决策答案均有显著的积极影响。此外,信号传递与反馈之间的组合和相互作用似乎增强了与任务相关概念从记忆中的激活和检索。此外,结果表明临场感对决策表现有显著积极影响(中等程度),这一发现与沉浸原则一致。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/d173/11079815/1898532dd170/fpsyg-15-1359071-g001.jpg

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