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虚拟现实技术降低野生环境下的 COVID-19 疫苗犹豫:一项随机试验。

Virtual reality reduces COVID-19 vaccine hesitancy in the wild: a randomized trial.

机构信息

Department of Psychology, University of Copenhagen, Copenhagen, Denmark.

Department of Political Science, University of Copenhagen, Copenhagen, Denmark.

出版信息

Sci Rep. 2022 Mar 17;12(1):4593. doi: 10.1038/s41598-022-08120-4.

Abstract

Vaccine hesitancy poses one of the largest threats to global health. Informing people about the collective benefit of vaccination has great potential in increasing vaccination intentions. This research investigates the potential for engaging experiences in immersive virtual reality (VR) to strengthen participants' understanding of community immunity, and therefore, their intention to get vaccinated. In a pre-registered lab-in-the-field intervention study, participants were recruited in a public park (tested: [Formula: see text], analyzed: [Formula: see text]). They were randomly assigned to experience the collective benefit of community immunity in a gamified immersive virtual reality environment ([Formula: see text] of sample), or to receive the same information via text and images ([Formula: see text] of sample). Before and after the intervention, participants indicated their intention to take up a hypothetical vaccine for a new COVID-19 strain (0-100 scale) and belief in vaccination as a collective responsibility (1-7 scale). The study employs a crossover design (participants later received a second treatment), but the primary outcome is the effect of the first treatment on vaccination intention. After the VR treatment, for participants with less-than-maximal vaccination intention, intention increases by 9.3 points (95% CI: 7.0 to [Formula: see text]). The text-and-image treatment raises vaccination intention by 3.3 points (difference in effects: 5.8, 95% CI: 2.0 to [Formula: see text]). The VR treatment also increases collective responsibility by 0.82 points (95% CI: 0.37 to [Formula: see text]). The results suggest that VR interventions are an effective tool for boosting vaccination intention, and that they can be applied "in the wild"-providing a complementary method for vaccine advocacy.

摘要

疫苗犹豫是全球健康面临的最大威胁之一。让人们了解接种疫苗的集体效益,对于提高接种意愿具有很大的潜力。本研究调查了沉浸式虚拟现实(VR)体验在增强参与者对群体免疫的理解,并因此增强他们接种疫苗的意愿方面的潜力。在一项预先注册的现场实验室干预研究中,参与者在一个公共公园中招募(测试:[Formula: see text],分析:[Formula: see text])。他们被随机分配到在游戏化的沉浸式虚拟现实环境中体验群体免疫的集体效益(样本的[Formula: see text]),或通过文本和图像接收相同的信息(样本的[Formula: see text])。在干预前后,参与者表示他们对接受新的 COVID-19 株假设疫苗的意愿(0-100 刻度)以及对接种作为集体责任的信念(1-7 刻度)。该研究采用交叉设计(参与者后来接受第二次治疗),但主要结果是第一次治疗对疫苗接种意愿的影响。在 VR 治疗后,对于接种意愿低于最大值的参与者,意愿增加了 9.3 分(95%CI:7.0 至[Formula: see text])。文本和图像治疗将接种意愿提高了 3.3 分(效果差异:5.8,95%CI:2.0 至[Formula: see text])。VR 治疗还将集体责任提高了 0.82 分(95%CI:0.37 至[Formula: see text])。结果表明,VR 干预是提高疫苗接种意愿的有效工具,并且可以在“野外”应用——为疫苗宣传提供了一种补充方法。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/6cd7/8931125/80e86d503a17/41598_2022_8120_Fig1_HTML.jpg

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