Teh Pei-Lee, Kwok Andrei O J, Cheong Wing Loong, Lee Shaun
School of Business, Monash University Malaysia, Subang Jaya, Malaysia.
School of Pharmacy, Monash University Malaysia, Subang Jaya, Malaysia.
JMIR Form Res. 2024 May 21;8:e54101. doi: 10.2196/54101.
Digital inclusion is considered a pivotal social determinant of health, particularly for older adults who may face significant barriers to digital access due to physical, sensory, and social limitations. Avatar for Global Access to Technology for Healthy Aging (AGATHA) is a virtual healthy aging coach developed by the World Health Organization to address these challenges. Designed as a comprehensive virtual coach, AGATHA comprises a gamified platform that covers multiple health-related topics and modules aimed at fostering user engagement and promoting healthy aging.
The aim of this study was to explore the perception and user experience of Malaysian older adults in their interactions with the AGATHA app and its avatar. The focus of this study was to examine the engagement, usability, and educational impact of the app on health literacy and digital skills.
We performed a qualitative study among adults 60 years and older from suburban and rural communities across six states in Malaysia. Participants were purposefully recruited to ensure representation across various socioeconomic and cultural backgrounds. Each participant attended a 1-hour training session to familiarize themselves with the interface and functionalities of AGATHA. Subsequently, all participants were required to engage with the AGATHA app two to three times per week for up to 2 weeks. Upon completion of this trial phase, an in-depth interview session was conducted to gather detailed feedback on their experiences.
Overall, the participants found AGATHA to be highly accessible and engaging. The content was reported to have a comprehensive structure and was delivered in an easily understandable and informative manner. Moreover, the participants found the app to be beneficial in enhancing their understanding pertaining to health-related issues in aging. Some key feedback gathered highlighted the need for increased interactive features that would allow for interaction with peers, better personalization of content tailored to the individual's health condition, and improvement in the user-experience design to accommodate older users' specific needs. Furthermore, enhancements in decision-support features within the app were suggested to better assist users in making health decisions.
The prototype digital health coaching program AGATHA was well received as a user-friendly tool suitable for beginners, and was also perceived to be useful to enhance older adults' digital literacy and confidence. The findings of this study offer important insights for designing other digital health tools and interventions targeting older adults, highlighting the importance of a user-centered design and personalization to improve the adoption of digital health solutions among older adults. This study also serves as a useful starting point for further development and refinement of digital health programs aimed at fostering an inclusive, supportive digital environment for older adults.
数字包容被认为是健康的关键社会决定因素,对于因身体、感官和社会限制而可能面临重大数字接入障碍的老年人来说尤其如此。全球健康老龄化技术接入虚拟化身(AGATHA)是世界卫生组织开发的一款虚拟健康老龄化教练,旨在应对这些挑战。AGATHA被设计为一个综合性的虚拟教练,它包括一个游戏化平台,涵盖多个与健康相关的主题和模块,旨在促进用户参与并推动健康老龄化。
本研究的目的是探索马来西亚老年人在与AGATHA应用程序及其虚拟化身互动时的感知和用户体验。本研究的重点是考察该应用程序在健康素养和数字技能方面的参与度、可用性以及教育影响。
我们在马来西亚六个州的郊区和农村社区对60岁及以上的成年人进行了一项定性研究。有目的地招募参与者,以确保涵盖各种社会经济和文化背景。每位参与者参加了一次1小时的培训课程,以熟悉AGATHA的界面和功能。随后,所有参与者被要求每周使用AGATHA应用程序两到三次,为期两周。在这个试验阶段结束后,进行了一次深入访谈,以收集他们对体验的详细反馈。
总体而言,参与者发现AGATHA非常容易使用且很有吸引力。据报告,其内容结构全面,以易于理解且信息丰富的方式呈现。此外,参与者发现该应用程序有助于增强他们对衰老相关健康问题的理解。收集到的一些关键反馈强调,需要增加互动功能,以便与同龄人互动,根据个人健康状况更好地进行内容个性化定制,并改进用户体验设计以满足老年用户的特定需求。此外,建议增强应用程序内的决策支持功能,以更好地帮助用户做出健康决策。
数字健康教练项目原型AGATHA作为一款适合初学者的用户友好型工具受到了好评,并且被认为有助于提高老年人的数字素养和信心。本研究的结果为设计其他针对老年人的数字健康工具和干预措施提供了重要见解,突出了以用户为中心的设计和个性化对于提高老年人对数字健康解决方案的接受度的重要性。本研究还为旨在为老年人营造一个包容、支持性数字环境的数字健康项目的进一步开发和完善提供了一个有用的起点。