Zavlanou Christina, Savary Valentine, Mermet Stephanie, Sander David, Corradi-Dell'Acqua Corrado, Rudrauf David, Tisserand Yvain, Sahyoun Cyril
Swiss Center for Affective Sciences, University of Geneva, Geneva, Switzerland.
Division of Pediatric Emergency Medicine, Children's Hospital of Geneva, Geneva University Hospitals, Geneva, Switzerland.
Front Pediatr. 2024 May 13;12:1378459. doi: 10.3389/fped.2024.1378459. eCollection 2024.
Recent research has explored the effectiveness of interactive virtual experiences in managing pain and anxiety in children during routine medical procedures, compared to conventional care methods. However, the influence of the specific technology used as an interface, 3-dimensions (D) immersive virtual reality (VR) vs. 2D touch screens, during pediatric venipuncture, remains unexamined. This study aimed to determine if immersive VR is more effective than a tablet in reducing pain and anxiety during short procedures.
An interactive game was designed by clinicians and psychologists, expert in pain theory, hypnosis, and procedural pain and anxiety relief, and was tailored for both VR and tablet use. Fifty patients were randomly assigned to either the Tablet or VR group. The primary outcome measures were pain and anxiety levels during the procedure. Secondary outcome measures included the need for physical restraint, duration of the procedure, enjoyment levels, and satisfaction ratings from both parents and nurses.
Participants, in both groups, had low levels of pain and anxiety. Physical restraint was infrequently used, procedures were brief, and high satisfaction levels were reported by patients, parents, and nurses.
This study suggests that the type of technology used as a support for the game has a minimal effect on the child's experience, with both groups reporting low pain and anxiety levels, minimal physical restraint, and high enjoyment. Despite immersive VR's technological advancements, this study underscores the value of traditional tablets with well-designed interactive games in enhancing children's wellbeing during medical procedures.
[ClinicalTrials.gov], identifier [NCT05065307].
与传统护理方法相比,近期研究探讨了交互式虚拟体验在常规医疗程序中管理儿童疼痛和焦虑方面的有效性。然而,在儿科静脉穿刺过程中,作为界面使用的特定技术(三维(3D)沉浸式虚拟现实(VR)与二维触摸屏)的影响仍未得到研究。本研究旨在确定沉浸式VR在缩短程序期间减轻疼痛和焦虑方面是否比平板电脑更有效。
临床医生和心理学家设计了一款交互式游戏,他们在疼痛理论、催眠以及程序疼痛和焦虑缓解方面是专家,并针对VR和平板电脑使用进行了定制。50名患者被随机分配到平板电脑组或VR组。主要结局指标是程序期间的疼痛和焦虑水平。次要结局指标包括身体约束的需求、程序持续时间、享受程度以及父母和护士的满意度评分。
两组参与者的疼痛和焦虑水平都较低。很少使用身体约束,程序简短,患者、父母和护士均报告了较高的满意度。
本研究表明,作为游戏支持使用的技术类型对儿童体验的影响最小,两组的疼痛和焦虑水平都较低,身体约束最少,且享受程度较高。尽管沉浸式VR有技术进步,但本研究强调了配备精心设计的交互式游戏的传统平板电脑在提高儿童医疗程序期间的幸福感方面的价值。
[ClinicalTrials.gov],标识符 [NCT05065307]。