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采用严肃游戏干预来提升青少年学童对护理和助产专业的认知。

Employing a serious game intervention to promote adolescent school children's perceptions of nursing and midwifery professions.

作者信息

Mitchell Gary, Rainey Debbie, Healy Maria, Anderson Tara, Stark Patrick, Kalu Felicity Agwu, Monaghan Catherine, Linden Mark A

机构信息

School of Nursing and Midwifery, Queen's University Belfast, Belfast, UK.

出版信息

BMC Nurs. 2024 Jun 3;23(1):372. doi: 10.1186/s12912-024-02045-1.

Abstract

AIM

To test a serious game intervention about nursing and midwifery perceptions among adolescent school children.

BACKGROUND

Nursing and midwifery professions face challenges in recruitment, with persistent gender stereotypes and a lack of clarity regarding the roles contributing to this issue. This study addresses the need for innovative approaches to reshape perceptions and encourage career exploration in adolescent school children.

DESIGN

Employing a pre/post-test design, this study involved 137 post-primary students aged sixteen or seventeen in the United Kingdom.

METHODS

Data collection occurred between November 2022 to April 2023, involving three post-primary schools. Participants engaged with a digital serious game designed to address misconceptions and promote a more accurate understanding of nursing and midwifery. Participants completed pre- and post-intervention questionnaires, including an adapted version of the Nursing as a Career Choice Questionnaire. Statistical analyses included descriptive statistics, paired t-tests, and independent groups t-tests.

RESULTS

The serious game intervention resulted in statistically significant improvements in students' perceptions across multiple domains. Overall, participants showed higher mean post-test scores (M = 139.57, SD = 15.10) compared to their mean pre-test score (M = 131.06, SD = 14.73) on the questionnaire. The domains of self-efficacy (p < .001), job prospects (p < .001) and social influences (p < .001) exhibited the most substantial positive changes. Female participants showed higher perceptions than males in pre- and post-tests and students from all-girls schools consistently scored higher than those from all-boys and mixed-gender schools.

CONCLUSIONS

A serious game about the nursing and midwifery professions appears to be capable of changing perceptions of self-efficacy and job prospects related to nursing and midwifery professions. The study suggests that a serious game intervention may have the potential to change adolescent perceptions of nursing and midwifery professions which may lead to their considering of these when making future career choices.

摘要

目的

测试一款针对青少年学生对护理和助产职业认知的严肃游戏干预措施。

背景

护理和助产职业在招聘方面面临挑战,存在持续的性别刻板印象,且角色不明确也是导致这一问题的原因之一。本研究旨在探讨创新方法,以重塑青少年学生的认知,并鼓励他们探索相关职业。

设计

采用前后测设计,本研究涉及英国137名年龄在16或17岁的初中后学生。

方法

数据收集于2022年11月至2023年4月期间进行,涉及三所初中后学校。参与者参与了一款旨在解决误解并促进对护理和助产职业更准确理解的数字严肃游戏。参与者完成了干预前后的问卷,包括一份改编后的《护理职业选择问卷》。统计分析包括描述性统计、配对t检验和独立样本t检验。

结果

严肃游戏干预在多个领域使学生的认知有了统计学上的显著改善。总体而言,与问卷前测平均分(M = 131.06,SD = 14.73)相比,参与者后测平均分更高(M = 139.57,SD = 15.10)。自我效能感(p <.001)、就业前景(p <.001)和社会影响(p <.001)领域呈现出最显著的积极变化。女性参与者在前后测中的认知均高于男性,且全女生学校的学生得分始终高于全男生学校和男女混合学校的学生。

结论

一款关于护理和助产职业的严肃游戏似乎能够改变与护理和助产职业相关的自我效能感和就业前景认知。该研究表明,严肃游戏干预可能有潜力改变青少年对护理和助产职业的认知,这可能会促使他们在未来做出职业选择时考虑这些职业。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/f23d/11145870/865904bb069a/12912_2024_2045_Fig1_HTML.jpg

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