Maiden Andrew M, Mei Wenjie, Li Peng
Opt Express. 2024 Jun 3;32(12):21327-21344. doi: 10.1364/OE.516946.
We introduce the weighted average of sequential projections, or WASP, an algorithm for ptychography. Using both simulations and real-world experiments, we test this new approach and compare performance against several alternative algorithms. These tests indicate that WASP effectively combines the benefits of its competitors, with a rapid initial convergence rate, robustness to noise and poor initial conditions, a small memory footprint, easy tuning, and the ability to reach a global minimum when provided with noiseless data. We also show how WASP can be parallelised to split operation across several different computation nodes.
我们介绍了序列投影加权平均算法(WASP),这是一种用于叠层成像术的算法。通过模拟和实际实验,我们测试了这种新方法,并将其性能与几种替代算法进行了比较。这些测试表明,WASP有效地结合了其竞争对手的优点,具有快速的初始收敛速度、对噪声和不良初始条件的鲁棒性、小内存占用、易于调整,并且在提供无噪声数据时能够达到全局最小值。我们还展示了如何对WASP进行并行化,以便在多个不同的计算节点上拆分操作。