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使用智能手机移动平台对皮肤镜检查教育进行游戏化:一项试点研究。

Gamification of dermatoscopy education using a smartphone mobile platform: A pilot study.

作者信息

Aponso Shashendra, Tan Yue Ting Nichole, Jain Siddharth, Oh Choon Chiat

机构信息

Department of Dermatology, Singapore General Hospital, Singapore, Singapore.

Duke-National University of Singapore Medical School, Singapore, Singapore.

出版信息

JAAD Int. 2024 Apr 20;16:91-96. doi: 10.1016/j.jdin.2024.03.008. eCollection 2024 Sep.

DOI:10.1016/j.jdin.2024.03.008
PMID:38868401
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC11166866/
Abstract

BACKGROUND

Dermatoscopy is a noninvasive method of examining skin lesions under high magnification, gradually replacing the need for invasive biopsies. Training is required to gain clinical competency. Gamification employs game-like elements to enhance education engagement and is an engaging means of delivering medical education. We sought to use gamification and a mobile-based platform to deliver dermatoscopy education to physicians.

METHODS

We developed SKIN@GoPRIME, an interactive smartphone platform. Thirty physician participants were randomly assigned to watch an online dermatoscopy lecture or to use SKIN@GoPRIME. Twenty-eight participants completed prelearning and postlearning quizzes and provided feedback on SKIN@GoPRIME.

RESULTS

Users of SKIN@GoPRIME demonstrated a significant 1.71-point mean score improvement ( = .0018). The group that watched the online dermatoscopy lecture had a higher 2.36-point mean score improvement ( = .00021). Both family medicine and internal medicine physicians demonstrated a significant mean score increase of 1.29 ( = .049) and 2.14 ( = .023), respectively, after using SKIN@GoPRIME. Based on feedback, 83% believed that SKIN@GoPRIME can be used to acquire the applied competencies required for their job scope.

DISCUSSION AND CONCLUSION

SKIN@GoPRIME, a novel learning tool via gamification effectively delivers dermatoscopy education, although it is not shown to be more effective than lectures. Larger studies are required to further validate the effectiveness of gamified learning techniques in dermatoscopy education. Future studies should involve the optimization of SKIN@GoPRIME to more effectively deliver dermatoscopy education.

摘要

背景

皮肤镜检查是一种在高倍放大下检查皮肤病变的非侵入性方法,逐渐取代了侵入性活检的需求。获得临床能力需要培训。游戏化采用类似游戏的元素来提高教育参与度,是一种引人入胜的医学教育方式。我们试图利用游戏化和基于移动设备的平台为医生提供皮肤镜检查教育。

方法

我们开发了SKIN@GoPRIME,一个交互式智能手机平台。30名医生参与者被随机分配观看在线皮肤镜讲座或使用SKIN@GoPRIME。28名参与者完成了学习前和学习后的测验,并对SKIN@GoPRIME提供了反馈。

结果

SKIN@GoPRIME的用户平均得分显著提高了1.71分(P = 0.0018)。观看在线皮肤镜讲座的组平均得分提高了2.36分(P = 0.00021)。家庭医学和内科医生在使用SKIN@GoPRIME后,平均得分分别显著提高了1.29分(P = 0.049)和2.14分(P = 0.023)。根据反馈,83%的人认为SKIN@GoPRIME可用于获得其工作范围内所需的应用能力。

讨论与结论

SKIN@GoPRIME是一种通过游戏化的新型学习工具,能有效地提供皮肤镜检查教育,尽管它并未被证明比讲座更有效。需要更大规模的研究来进一步验证游戏化学习技术在皮肤镜检查教育中的有效性。未来的研究应包括对SKIN@GoPRIME的优化,以更有效地提供皮肤镜检查教育。

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