Houlden Riki, Crichton Fiona
University of Dundee, Dundee, Scotland, UK.
East and North Hertfordshire NHS Trust, Stevenage, England, UK.
MedEdPublish (2016). 2024 Jun 17;14:8. doi: 10.12688/mep.20040.2. eCollection 2024.
Virtual reality (VR) simulation training is mandatory for postgraduate year 1-2 doctors at the author's hospital trust. Despite this, a preceding quantitative study demonstrated uptake below required levels. While the educational value of VR simulation has been highlighted, little attention has been paid to participant utilisation in postgraduate curricula. With the increasing development and incorporation of VR-based clinical education, it is essential to understand the factors influencing how frequently postgraduate doctors utilise it so that its potential can be maximised.
A qualitative study design was employed. All 108 postgraduate year 1-2 doctors from the 2020-21 training year were invited for a semi-structured interview. Interviews continued until data saturation was reached in the form of informational redundancy. Reflexive thematic analysis was conducted.
A total of 17 interviews were conducted. Four main themes that influenced participation in VR simulation were identified: (1) the mandatory nature encouraged participation but led to negative perceptions as a tick-box exercise; (2) there were multiple challenges to accessing the resource; (3) the scenarios were felt to have limited educational value; and (4) there was untapped potential in drawing benefits from VR as an enjoyable leisure activity.
Recommendations from these findings include: (1) VR simulation should be mandatory but with a degree of learner autonomy; (2) sessions should be integrated into doctors' rotas as protected time; (3) more challenging scenarios ought to be created aligned with postgraduate courses, examinations, and specialty training, and (4) presented as a difficulty level system akin to gaming experiences.
在作者所在的医院信托机构,虚拟现实(VR)模拟培训是一至二年级研究生医生的必修课。尽管如此,之前的一项定量研究表明,其参与率低于要求水平。虽然VR模拟的教育价值已得到强调,但在研究生课程中,参与者的利用率却很少受到关注。随着基于VR的临床教育的不断发展和融入,了解影响研究生医生使用频率的因素至关重要,以便最大限度地发挥其潜力。
采用定性研究设计。邀请了2020 - 2021学年培训年的所有108名一至二年级研究生医生进行半结构化访谈。访谈持续进行,直到以信息冗余的形式达到数据饱和。进行了反思性主题分析。
共进行了17次访谈。确定了影响参与VR模拟的四个主要主题:(1)强制性促使参与,但导致将其视为一项打勾任务的负面看法;(2)获取该资源存在多重挑战;(3)认为模拟场景的教育价值有限;(4)将VR作为一种有趣的休闲活动从中获益的潜力尚未得到挖掘。
这些研究结果提出的建议包括:(1)VR模拟应具有强制性,但要给予学习者一定程度的自主权;(2)课程应作为受保护时间纳入医生的排班表;(3)应创建更多与研究生课程、考试和专科培训相匹配的具有挑战性的场景,(4)并以类似于游戏体验的难度级别系统呈现。