Barteit Sandra, Lanfermann Lucia, Bärnighausen Till, Neuhann Florian, Beiersmann Claudia
Heidelberg Institute of Global Health, Heidelberg, Germany.
Department of Global Health and Population, Harvard TH Chan School of Public Health, Boston, MA, United States.
JMIR Serious Games. 2021 Jul 8;9(3):e29080. doi: 10.2196/29080.
Augmented reality (AR), mixed reality (MR), and virtual reality (VR), realized as head-mounted devices (HMDs), may open up new ways of teaching medical content for low-resource settings. The advantages are that HMDs enable repeated practice without adverse effects on the patient in various medical disciplines; may introduce new ways to learn complex medical content; and may alleviate financial, ethical, and supervisory constraints on the use of traditional medical learning materials, like cadavers and other skills lab equipment.
We examine the effectiveness of AR, MR, and VR HMDs for medical education, whereby we aim to incorporate a global health perspective comprising low- and middle-income countries (LMICs).
We conducted a systematic review according to PRISMA (Preferred Reporting Items for Systematic Reviews and Meta-Analysis) and Cochrane guidelines. Seven medical databases (PubMed, Cochrane Library, Web of Science, Science Direct, PsycINFO, Education Resources Information Centre, and Google Scholar) were searched for peer-reviewed publications from January 1, 2014, to May 31, 2019. An extensive search was carried out to examine relevant literature guided by three concepts of extended reality (XR), which comprises the concepts of AR, MR, and VR, and the concepts of medicine and education. It included health professionals who took part in an HMD intervention that was compared to another teaching or learning method and evaluated with regard to its effectiveness. Quality and risk of bias were assessed with the Medical Education Research Study Quality Instrument, the Newcastle-Ottawa Scale-Education, and A Cochrane Risk of Bias Assessment Tool for Non-Randomized Studies of Interventions. We extracted relevant data and aggregated the data according to the main outcomes of this review (knowledge, skills, and XR HMD).
A total of 27 studies comprising 956 study participants were included. The participants included all types of health care professionals, especially medical students (n=573, 59.9%) and residents (n=289, 30.2%). AR and VR implemented with HMDs were most often used for training in the fields of surgery (n=13, 48%) and anatomy (n=4, 15%). A range of study designs were used, and quantitative methods were clearly dominant (n=21, 78%). Training with AR- and VR-based HMDs was perceived as salient, motivating, and engaging. In the majority of studies (n=17, 63%), HMD-based interventions were found to be effective. A small number of included studies (n=4, 15%) indicated that HMDs were effective for certain aspects of medical skills and knowledge learning and training, while other studies suggested that HMDs were only viable as an additional teaching tool (n=4, 15%). Only 2 (7%) studies found no effectiveness in the use of HMDs.
The majority of included studies suggested that XR-based HMDs have beneficial effects for medical education, whereby only a minority of studies were from LMICs. Nevertheless, as most studies showed at least noninferior results when compared to conventional teaching and training, the results of this review suggest applicability and potential effectiveness in LMICs. Overall, users demonstrated greater enthusiasm and enjoyment in learning with XR-based HMDs. It has to be noted that many HMD-based interventions were small-scale and conducted as short-term pilots. To generate relevant evidence in the future, it is key to rigorously evaluate XR-based HMDs with AR and VR implementations, particularly in LMICs, to better understand the strengths and shortcomings of HMDs for medical education.
增强现实(AR)、混合现实(MR)和虚拟现实(VR)通过头戴式设备(HMD)得以实现,这可能为资源匮乏地区的医学教学开辟新途径。其优势在于,HMD能够在各个医学学科中实现重复练习,且不会对患者产生不良影响;可能引入学习复杂医学内容的新方法;还可能减轻使用尸体和其他技能实验室设备等传统医学学习材料时面临的财务、伦理和监管限制。
我们研究AR、MR和VR HMD在医学教育中的有效性,旨在纳入包括低收入和中等收入国家(LMICs)在内的全球健康视角。
我们根据PRISMA(系统评价和Meta分析的首选报告项目)和Cochrane指南进行了系统评价。检索了7个医学数据库(PubMed、Cochrane图书馆、科学引文索引、科学Direct、PsycINFO、教育资源信息中心和谷歌学术),以查找2014年1月1日至2019年5月31日期间的同行评审出版物。在扩展现实(XR)的三个概念(包括AR、MR和VR的概念)以及医学和教育的概念的指导下,进行了广泛的搜索以审查相关文献。纳入了参与HMD干预的卫生专业人员,该干预与另一种教学或学习方法进行了比较,并对其有效性进行了评估。使用医学教育研究质量工具、纽卡斯尔-渥太华量表-教育版和Cochrane非随机干预研究偏倚风险评估工具对质量和偏倚风险进行了评估。我们提取了相关数据,并根据本综述的主要结果(知识、技能和XR HMD)对数据进行了汇总。
共纳入27项研究,包括956名研究参与者。参与者包括各类卫生保健专业人员,尤其是医学生(n = 573,59.9%)和住院医师(n = 289,30.2%)。使用HMD实现的AR和VR最常用于外科(n = 13,48%)和解剖学(n = 4,15%)领域的培训。采用了一系列研究设计,定量方法明显占主导地位(n = 21,78%)。基于AR和VR的HMD培训被认为是显著的、有激励作用的且引人入胜的。在大多数研究(n = 17,63%)中,基于HMD的干预被认为是有效的。少数纳入研究(n = 4,15%)表明,HMD对医学技能和知识学习与培训的某些方面有效,而其他研究表明,HMD仅作为一种辅助教学工具可行(n = 4,15%)。只有2项(7%)研究发现使用HMD没有效果。
大多数纳入研究表明,基于XR的HMD对医学教育有有益影响,其中只有少数研究来自LMICs。然而,由于大多数研究与传统教学和培训相比至少显示出非劣效结果,本综述的结果表明其在LMICs中的适用性和潜在有效性。总体而言,用户对使用基于XR的HMD学习表现出更高的热情和兴趣。需要注意的是,许多基于HMD的干预规模较小,且是作为短期试点进行的。为了在未来生成相关证据,关键是要严格评估基于AR和VR实现的基于XR的HMD,特别是在LMICs中,以更好地了解HMD在医学教育中的优势和不足。