Université Paris Cité, Vision Action Cognition, F-92100, Boulogne-Billancourt, France.
SocialDream, Research and Development Department, Bourg-de-Péage, France.
Sci Rep. 2024 Jul 3;14(1):15320. doi: 10.1038/s41598-024-66119-5.
Age-related changes in emotional processing are complex, with a bias toward positive information. However, the impact of aging on emotional responses in positive everyday situations remains unclear. Virtual Reality (VR) has emerged as a promising tool for investigating emotional processing, offering a unique balance between ecological validity and experimental control. Yet, limited evidence exists regarding its efficacy to elicit positive emotions in older adults. Our study aimed to explore age-related differences in positive emotional responses to immersion in both social and nonsocial virtual emotional environments. We exposed 34 younger adults and 24 older adults to natural and social 360-degree video content through a low immersive computer screen and a highly immersive Head-Mounted Display, while recording participants' physiological reactions. Participants also provided self-report of their emotions and sense of presence. The findings support VR's efficacy in eliciting positive emotions in both younger and older adults, with age-related differences in emotional responses influenced by the specific video content rather than immersion level. These findings underscore the potential of VR as a valuable tool for examining age-related differences in emotional responses and developing VR applications to enhance emotional wellbeing across diverse user populations.
年龄相关的情绪处理变化较为复杂,人们往往会偏向积极的信息。然而,衰老对积极日常情境下情绪反应的影响尚不清楚。虚拟现实(VR)作为一种研究情绪处理的有前途的工具,在生态有效性和实验控制之间提供了独特的平衡。然而,关于它在激发老年人积极情绪方面的有效性的证据有限。我们的研究旨在探索在沉浸于社会和非社会虚拟情绪环境时,积极情绪反应方面的年龄差异。我们通过低沉浸度的计算机屏幕和高沉浸度的头戴式显示器向 34 名年轻成年人和 24 名老年成年人展示了自然和社会 360 度视频内容,同时记录了参与者的生理反应。参与者还报告了他们的情绪和存在感。研究结果支持 VR 在激发年轻和老年成年人积极情绪方面的有效性,年龄相关的情绪反应差异受特定视频内容的影响,而不是沉浸程度的影响。这些发现强调了 VR 作为一种研究情绪反应的年龄差异和开发 VR 应用程序以增强不同用户群体的情绪健康的有价值工具的潜力。