Suppr超能文献

沉浸式和交互式 VR 数据集,以引发情感。

An Immersive and Interactive VR Dataset to Elicit Emotions.

出版信息

IEEE Trans Vis Comput Graph. 2024 Nov;30(11):7343-7353. doi: 10.1109/TVCG.2024.3456202. Epub 2024 Oct 10.

Abstract

Images and videos are widely used to elicit emotions; however, their visual appeal differs from real-world experiences. With virtual reality becoming more realistic, immersive, and interactive, we envision virtual environments to elicit emotions effectively, rapidly, and with high ecological validity. This work presents the first interactive virtual reality dataset to elicit emotions. We created five interactive virtual environments based on corresponding validated 360° videos and validated their effectiveness with 160 participants. Our results show that our virtual environments successfully elicit targeted emotions. Compared with the existing methods using images or videos, our dataset allows virtual reality researchers and practitioners to integrate their designs effectively with emotion elicitation settings in an immersive and interactive way.

摘要

图像和视频被广泛用于引发情感;然而,它们的视觉吸引力与现实世界的体验不同。随着虚拟现实变得更加逼真、沉浸式和互动式,我们设想虚拟环境能够有效地、快速地、具有高度生态有效性地引发情感。这项工作提出了第一个用于引发情感的交互式虚拟现实数据集。我们基于相应的经过验证的 360°视频创建了五个交互式虚拟现实环境,并通过 160 名参与者验证了它们的有效性。我们的结果表明,我们的虚拟现实环境成功地引发了目标情感。与使用图像或视频的现有方法相比,我们的数据集允许虚拟现实研究人员和从业者以沉浸式和互动的方式将他们的设计有效地与情感引发设置相结合。

文献AI研究员

20分钟写一篇综述,助力文献阅读效率提升50倍。

立即体验

用中文搜PubMed

大模型驱动的PubMed中文搜索引擎

马上搜索

文档翻译

学术文献翻译模型,支持多种主流文档格式。

立即体验