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脊椎动物肢体模式的通用最优设计及其对仿生设计的启示。

Universal optimal design in the vertebrate limb pattern and lessons for bioinspired design.

机构信息

School of Electrical, Electronic and Mechanical Engineering, Bristol University, Bristol, United Kingdom.

出版信息

Bioinspir Biomim. 2024 Aug 9;19(5). doi: 10.1088/1748-3190/ad66a3.

Abstract

This paper broadly summarizes the variation of design features found in vertebrate limbs and analyses the resultant versatility and multifunctionality in order to make recommendations for bioinspired robotics. The vertebrate limb pattern (e.g. shoulder, elbow, wrist and digits) has been proven to be very successful in many different applications in the animal kingdom. However, the actual level of optimality of the limb for each animal application is not clear because for some cases (e.g. whale flippers and bird wings), the basic skeletal layout is assumed to be highly constrained by evolutionary ancestry. This paper addresses this important and fundamental question of optimality by analysing six limbs with contrasting functions: human arm, whale flipper, bird wing, human leg, feline hindlimb and frog hindlimb. A central finding of this study is that the vertebrate limb pattern is highly versatile and optimal not just for arms and legs but also for flippers and wings. One key design feature of the vertebrate limb pattern is that of networks of segmented bones that enable smooth morphing of shapes as well as multifunctioning structures. Another key design feature is that of linkage mechanisms that fine-tune motions and mechanical advantage. A total of 52 biomechanical design features of the vertebrate limb are identified and tabulated for these applications. These tables can be a helpful reference for designers of bioinspired robotic and prosthetic limbs. The vertebrate limb has significant potential for the bioinspired design of robotic and prosthetic limbs, especially because of progress in the development of soft actuators.

摘要

本文广泛总结了脊椎动物肢体设计特征的变化,并分析了由此产生的多功能性,以便为仿生机器人技术提供建议。脊椎动物肢体模式(如肩、肘、腕和指)已被证明在动物王国的许多不同应用中非常成功。然而,由于某些情况(例如鲸鱼鳍和鸟类翅膀)的基本骨骼布局被认为受到进化起源的高度限制,因此对于每种动物应用而言,肢体的实际最佳程度尚不清楚。本文通过分析六种具有不同功能的肢体来解决这个重要而基本的最佳性问题:人类手臂、鲸鱼鳍、鸟类翅膀、人类腿部、猫科动物后肢和青蛙后肢。这项研究的一个重要发现是,脊椎动物肢体模式不仅高度通用,而且非常适合手臂和腿部,也适合鳍和翅膀。脊椎动物肢体模式的一个关键设计特征是分段骨骼网络,它可以实现形状的平滑变形和多功能结构。另一个关键设计特征是联动机构,可以微调运动和机械优势。总共确定并列出了这些应用中 52 种脊椎动物肢体的生物力学设计特征。这些表格可以为仿生机器人和假肢肢体的设计者提供有用的参考。由于软执行器的发展取得了进展,脊椎动物肢体对于仿生机器人和假肢肢体的设计具有重要的潜力。

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