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基于扩展现实的教育方法对护理预科学生知识、技能、信心和满意度的影响:系统评价和荟萃分析。

Effects of educational methods using extended reality on pre-registration nursing students' knowledge, skill, confidence, and satisfaction: A systematic review and meta-analysis.

机构信息

Faculty of Healthcare, Division of Nursing, Tokyo Healthcare University, Japan.

College of Nursing, Kanto Gakuin University, Japan.

出版信息

Nurse Educ Today. 2024 Oct;141:106313. doi: 10.1016/j.nedt.2024.106313. Epub 2024 Jul 17.

Abstract

AIMS

This study examined whether educational methods utilizing extended reality (XR) improve pre-registration nursing students' knowledge, skills, confidence, and satisfaction compared with traditional methods.

DESIGN

We conducted a systematic review and meta-analysis of the effectiveness of XR in nursing education based on the Cochrane methodology.

DATA SOURCES

Randomized controlled trials (RCTs) were searched in MEDLINE, CINAHL, ERIC, Web of Science, Cochrane Central Register of Controlled Trials, and Igaku Chuo Zasshi from inception of each database to March 21, 2024.

REVIEW METHODS

Two authors independently screened study titles and abstracts to identify potentially relevant studies. Subsequently, two reviewers independently assessed the eligibility of the studies based on full-text reviews and extracted the data. They calculated the pooled effect estimates associated with pre-registration nursing students' knowledge and skills, confidence, and satisfaction using a random-effects meta-analytic model.

RESULTS

Among the 1615 records identified, 128 studies were identified. Following full-text evaluation, 38 studies were included in the systematic review. The meta-analysis included 34 studies. XR had significant positive effects on knowledge (N = 1926, standard mean difference [SMD] = 0.55, 95 % confidence interval [CI]: 0.34 to 0.77), skills (N = 904, SMD = 1.00, 95 % CI: 0.46 to 1.54), and satisfaction (N = 574, SMD = 1.19, 95 % CI: 0.09 to 2.30). In particular, immersive virtual reality (VR) had significant positive effects on knowledge (N = 707, SMD = 0.60, 95%CI: 0.36 to 0.83), skills (N = 302, SMD = 1.60, 95%CI: 0.70 to 2.50), and satisfaction (N = 406; SMD = 1.63, 95%CI: 0.04 to 3.22).

CONCLUSIONS

XR may be a viable teaching strategy for improving knowledge, skills, and satisfaction acquisition. In particular, immersive VR improves knowledge, skills, and satisfaction. XR could not be a direct replacement for traditional methods but can complement pre-registration nursing students' traditional education methods.

摘要

目的

本研究旨在考察与传统教学方法相比,利用扩展现实(XR)的教育方法是否能提高预注册护理学生的知识、技能、信心和满意度。

设计

我们根据 Cochrane 方法学对护理教育中 XR 的有效性进行了系统评价和荟萃分析。

资料来源

从每个数据库的开始到 2024 年 3 月 21 日,我们在 MEDLINE、CINAHL、ERIC、Web of Science、Cochrane 对照试验中心注册和 Igaku Chuo Zasshi 中检索了随机对照试验(RCT)。

综述方法

两名作者独立筛选研究标题和摘要,以确定潜在相关研究。随后,两名审查员根据全文评估独立评估研究的资格,并提取数据。他们使用随机效应荟萃分析模型计算与预注册护理学生的知识和技能、信心和满意度相关的汇总效应估计值。

结果

在确定的 1615 条记录中,有 128 项研究符合要求。经过全文评估,38 项研究被纳入系统综述。荟萃分析包括 34 项研究。XR 对知识(N=1926,标准均数差 [SMD] =0.55,95%置信区间 [CI]:0.34 至 0.77)、技能(N=904,SMD=1.00,95%CI:0.46 至 1.54)和满意度(N=574,SMD=1.19,95%CI:0.09 至 2.30)有显著的积极影响。特别是沉浸式虚拟现实(VR)对知识(N=707,SMD=0.60,95%CI:0.36 至 0.83)、技能(N=302,SMD=1.60,95%CI:0.70 至 2.50)和满意度(N=406,SMD=1.63,95%CI:0.04 至 3.22)有显著的积极影响。

结论

XR 可能是一种可行的教学策略,可以提高知识、技能和满意度的获取。特别是沉浸式 VR 可以提高知识、技能和满意度。XR 不能直接替代传统方法,但可以补充预注册护理学生的传统教育方法。

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