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帕金森病晚期患者进行运动游戏训练后的大脑调节:一项随机对照研究。

Brain modulation after exergaming training in advanced forms of Parkinson's disease: a randomized controlled study.

机构信息

Institut du Cerveau - Paris Brain Institute - ICM, Sorbonne Université, Inserm, CNRS, 47 bd de l'Hôpital, 75013, Paris, France.

Genious Healthcare France, Paris, France.

出版信息

J Neuroeng Rehabil. 2024 Aug 5;21(1):133. doi: 10.1186/s12984-024-01430-w.


DOI:10.1186/s12984-024-01430-w
PMID:39103924
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC11299301/
Abstract

BACKGROUND: Physical activity combined with virtual reality and exergaming has emerged as a new technique to improve engagement and provide clinical benefit for gait and balance disorders in people with Parkinson's disease (PD). OBJECTIVE: To investigate the effects of a training protocol using a home-based exergaming system on brain volume and resting-state functional connectivity (rs-FC) in persons with PD. METHODS: A single blind randomized controlled trial was conducted in people with PD with gait and/or balance disorders. The experimental (active) group performed 18 training sessions at home by playing a custom-designed exergame with full body movements, standing in front of a RGB-D Kinect motion sensor, while the control group played using the computer keyboard. Both groups received the same training program. Clinical scales, gait recordings, and brain MRI were performed before and after training. We assessed the effects of both training on both the grey matter volumes (GVM) and rs-FC, within and between groups. RESULTS: Twenty-three patients were enrolled and randomly assigned to either the active (n = 11) or control (n = 12) training groups. Comparing pre- to post-training, the active group showed significant improvements in gait and balance disorders, with decreased rs-FC between the sensorimotor, attentional and basal ganglia networks, but with an increase between the cerebellar and basal ganglia networks. In contrast, the control group showed no significant changes, and rs-FC significantly decreased in the mesolimbic and visuospatial cerebellar and basal ganglia networks. Post-training, the rs-FC was greater in the active relative to the control group between the basal ganglia, motor cortical and cerebellar areas, and bilaterally between the insula and the inferior temporal lobe. Conversely, rs FC was lower in the active relative to the control group between the pedunculopontine nucleus and cerebellar areas, between the temporal inferior lobes and the right thalamus, between the left putamen and dorsolateral prefrontal cortex, and within the default mode network. CONCLUSIONS: Full-body movement training using a customized exergame induced brain rs-FC changes within the sensorimotor, attentional and cerebellar networks in people with PD. Further research is needed to comprehensively understand the neurophysiological effects of such training approaches. Trial registration ClinicalTrials.gov NCT03560089.

摘要

背景:体力活动与虚拟现实和运动游戏相结合,已成为改善帕金森病(PD)患者步态和平衡障碍的参与度并提供临床益处的新技术。

目的:研究使用基于家庭的运动游戏系统的训练方案对 PD 患者脑容量和静息状态功能连接(rs-FC)的影响。

方法:对患有步态和/或平衡障碍的 PD 患者进行了一项单盲随机对照试验。实验组(主动组)在家中通过使用全身运动的定制运动游戏,站在 RGB-D Kinect 运动传感器前进行 18 次训练,而对照组则使用计算机键盘进行游戏。两组均接受相同的训练方案。在训练前后进行临床量表评估、步态记录和脑 MRI。我们评估了两种训练对灰质体积(GVM)和 rs-FC 的影响,包括组内和组间。

结果:共纳入 23 例患者,并随机分为主动组(n=11)和对照组(n=12)。与训练前相比,主动组在步态和平衡障碍方面有明显改善,感觉运动、注意力和基底节网络之间的 rs-FC 降低,但小脑和基底节网络之间的 rs-FC 增加。相比之下,对照组没有明显变化,中脑边缘和视空间小脑和基底节网络的 rs-FC 显著降低。训练后,主动组与对照组相比,基底节、运动皮质和小脑区域之间以及双侧岛叶和下颞叶之间的 rs-FC 更高。相反,主动组与对照组相比,动眼神经核和小脑区域之间、下颞叶与右侧丘脑之间、左侧壳核与背外侧前额叶之间以及默认模式网络内的 rs-FC 较低。

结论:使用定制运动游戏进行全身运动训练可引起 PD 患者感觉运动、注意力和小脑网络内的 rs-FC 变化。需要进一步研究以全面了解此类训练方法的神经生理影响。试验注册ClinicalTrials.gov NCT03560089。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/8e2e/11299301/f9d9ca3d4345/12984_2024_1430_Fig4_HTML.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/8e2e/11299301/0ce47cc7927c/12984_2024_1430_Fig1_HTML.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/8e2e/11299301/6840f2239941/12984_2024_1430_Fig2_HTML.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/8e2e/11299301/9be5d16790c9/12984_2024_1430_Fig3_HTML.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/8e2e/11299301/f9d9ca3d4345/12984_2024_1430_Fig4_HTML.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/8e2e/11299301/0ce47cc7927c/12984_2024_1430_Fig1_HTML.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/8e2e/11299301/6840f2239941/12984_2024_1430_Fig2_HTML.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/8e2e/11299301/9be5d16790c9/12984_2024_1430_Fig3_HTML.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/8e2e/11299301/f9d9ca3d4345/12984_2024_1430_Fig4_HTML.jpg

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引用本文的文献

[1]
Enhancing Attention Network Spatiotemporal Dynamics for Motor Rehabilitation in Parkinson's Disease.

Cyborg Bionic Syst. 2025-6-19

[2]
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[3]
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本文引用的文献

[1]
Home-based exergaming to treat gait and balance disorders in patients with Parkinson's disease: A phase II randomized controlled trial.

Eur J Neurol. 2024-1

[2]
Successful implementation of technology in the management of Parkinson's disease: Barriers and facilitators.

Clin Park Relat Disord. 2023-2-16

[3]
Treadmill training in Parkinson's disease is underpinned by the interregional connectivity in cortical-subcortical network.

NPJ Parkinsons Dis. 2022-11-11

[4]
Effects of modern technology (exergame and virtual reality) assisted rehabilitation vs conventional rehabilitation in patients with Parkinson's disease: a network meta-analysis of randomised controlled trials.

Physiotherapy. 2022-12

[5]
Comparison of the Effects of an Exergame-Based Program with Conventional Physiotherapy Protocol Based on Core Areas of the European Guideline on Postural Control, Functional Mobility, and Quality of Life in Patients with Parkinson's Disease: Randomized Clinical Trial.

Games Health J. 2023-6

[6]
Integrating virtual reality and exergaming in cognitive rehabilitation of patients with Parkinson disease: a systematic review of randomized controlled trials.

Eur J Phys Rehabil Med. 2022-12

[7]
Clinical applications of exercise in Parkinson's disease: what we need to know?

Expert Rev Neurother. 2022-9

[8]
Imaging the neural underpinnings of freezing of gait in Parkinson's disease.

Neuroimage Clin. 2022

[9]
Gait-Related Metabolic Covariance Networks at Rest in Parkinson's Disease.

Mov Disord. 2022-6

[10]
Effectiveness of home-based rehabilitation using active video games on quality of life, cognitive and motor functions in people with Parkinson's disease: a systematic review.

Disabil Rehabil. 2022-12

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