Department of Health Sciences, Lund University, Lund, Sweden.
Department of Otorhinolaryngology Head and Neck Surgery, Skåne University Hospital, Lund, Sweden.
PLoS One. 2024 Aug 21;19(8):e0306834. doi: 10.1371/journal.pone.0306834. eCollection 2024.
In older adults, age-related degenerative processes and disorders often degrade some sensory systems more than others, which can make postural control disproportionally dependent on one kind of sensory information. The study aims were to investigate 1) the postural stability when healthy older adults were repeatedly exposed to a video in an immersive virtual reality (VR) environment, and 2) the relationship between stability during VR video exposure and self-reported physical activity, balance confidence, and nausea during VR. Twenty-seven older adults (18 females, mean age 71.3 years (SD 4.4)) watched a 120-second VR video 5 times with 10 minutes between sessions, while standing on a force platform recording their stability. The first VR video session produced a marked stability challenge, reflected by significantly increased use of anteroposterior and lateral total (p<0.001) and high frequency (p<0.001) energy compared with the control test quiet stance eyes open. However, repeated VR video sessions produced a multidimensional decrease in used total (p<0.001), low (p = 0.002), and high frequency energy (p<0.001). Participants used more energy in anteroposterior compared with lateral direction across sessions within all spectral ranges (p<0.001). Participants with higher physical activity level used less low frequency energy in anteroposterior direction during VR video session 1 (p = 0.033). No association was seen between balance confidence or nausea during VR and energy used during VR video sessions 1 and 5. Healthy older adults adapt fast to distortive visual environments, and thus, CNS can utilize the information provided by a few repeated VR video sessions into suitable movement strategies that have a simultaneous multidimensionally positive effect. VR may introduce numerous opportunities to customize novel rehabilitation approaches to address when the visual system causes and/or suffers from issues. However, a common problem for the older adult was that about 33% of the participants became nauseated by the VR video stimuli.
在老年人中,与年龄相关的退行性过程和疾病通常会使某些感觉系统比其他感觉系统退化得更严重,这使得姿势控制不成比例地依赖于一种感觉信息。本研究旨在探讨 1)健康老年人在反复暴露于沉浸式虚拟现实 (VR) 环境中的视频时的姿势稳定性,以及 2)VR 视频暴露期间的稳定性与自我报告的身体活动、平衡信心和 VR 期间的恶心之间的关系。27 名老年人(18 名女性,平均年龄 71.3 岁(SD 4.4))在 10 分钟的间隔内,5 次观看了 120 秒的 VR 视频,同时站在力台上记录他们的稳定性。第一次 VR 视频会议产生了明显的稳定性挑战,表现为与对照测试安静站立睁眼相比,前后向和侧向总(p<0.001)和高频(p<0.001)能量的使用显著增加。然而,重复的 VR 视频会议导致总(p<0.001)、低(p = 0.002)和高频能量(p<0.001)的多维减少。参与者在所有频谱范围内的前后向方向上比侧向方向上使用更多的能量(p<0.001)。在 VR 视频会议 1 期间,身体活动水平较高的参与者在前后向方向上使用的低频能量较少(p = 0.033)。在 VR 视频会议 1 和 5 期间,VR 期间的平衡信心或恶心与能量使用之间没有关联。健康的老年人可以快速适应失真的视觉环境,因此,中枢神经系统可以利用少数重复的 VR 视频会议提供的信息,形成合适的运动策略,对姿势稳定性产生多维积极影响。VR 可以为定制新的康复方法提供许多机会,以解决视觉系统引起和/或出现问题的情况。然而,大约 33%的参与者因 VR 视频刺激而感到恶心,这是老年人的一个常见问题。