Soltani Pooya, Andrade Renato
Department of Computer Science, Department of Health, Centre for the Analysis of Motion, Entertainment Research and Applications (CAMERA), University of Bath, Bath, United Kingdom.
Department of Physical Education and Sport Sciences, School of Education and Psychology, Shiraz University, Shiraz, Iran.
Front Sports Act Living. 2021 Feb 9;2:531535. doi: 10.3389/fspor.2020.531535. eCollection 2020.
Falls are the leading causes of (non)fatal injuries in older adults. Recent research has developed interventions that aim to improve balance in older adults using virtual reality (VR). We aimed to investigate the validity, reliability, safety, feasibility, and efficacy of head mounted display (HMD) systems for assessing and training balance in older adults. We searched EBSCOhost, Scopus, Web of Science, and PubMed databases until 1 September 2020 to find studies that used HMD systems for assessing or training balance. The methodological quality was assessed using a modified version of Downs and Black. We also appraised the risk of bias using Risk of Bias Assessment tool for Non-randomized Studies (RoBANS). A total of 19 articles (637 participants) were included for review. Despite heterogenous age ranges and clinical conditions across studies, VR HMD systems were valid to assess balance and could be useful for fall prevention and for improving postural control and gait patterns. These systems also have the capacity to differentiate healthy and balance-impaired individuals. During VR versions of traditional balance tests, older adults generally acquire a cautious behavior and take more time to complete the tasks. VR HMD systems can offer ecologically valid scenarios to assess and train functional balance and can be used alone or in addition to other interventions. New norms and protocols should be defined according to participants' age, health status, and severity of their illness when using VR HMD systems for balance assessment and training. For safe and feasible training, attention must be given to display type, VR elements and scenarios, duration of exposure, and system usability. Due to high risk of bias and overall poor quality of the studies, further research is needed on the effectiveness of HMD VR training in older adults.
跌倒是老年人(非)致命伤害的主要原因。最近的研究开发了旨在利用虚拟现实(VR)改善老年人平衡能力的干预措施。我们旨在研究头戴式显示器(HMD)系统在评估和训练老年人平衡能力方面的有效性、可靠性、安全性、可行性和功效。我们检索了EBSCOhost、Scopus、Web of Science和PubMed数据库,直至2020年9月1日,以查找使用HMD系统评估或训练平衡能力的研究。使用修改后的唐斯和布莱克方法评估方法学质量。我们还使用非随机研究偏倚风险评估工具(RoBANS)评估偏倚风险。总共纳入19篇文章(637名参与者)进行综述。尽管各研究的年龄范围和临床状况存在差异,但VR HMD系统在评估平衡能力方面是有效的,并且可能有助于预防跌倒以及改善姿势控制和步态模式。这些系统还能够区分健康个体和平衡能力受损个体。在传统平衡测试的VR版本中,老年人通常会表现出谨慎的行为,并且需要更多时间来完成任务。VR HMD系统可以提供生态有效的场景来评估和训练功能平衡,并且可以单独使用或与其他干预措施结合使用。在使用VR HMD系统进行平衡评估和训练时,应根据参与者的年龄、健康状况和疾病严重程度定义新的规范和方案。为了进行安全可行的训练,必须注意显示类型、VR元素和场景、暴露持续时间以及系统可用性。由于研究存在高偏倚风险且总体质量较差,因此需要进一步研究HMD VR训练对老年人的有效性。