Department of Computer Science and Engineering, Toyohashi University of Technology, 1-1 Hibarigaoka, Tempaku, Toyohashi, Aichi, 441-8580, Japan.
Sci Rep. 2024 Aug 21;14(1):19366. doi: 10.1038/s41598-024-70229-5.
Virtual walking systems for stationary observers have been developed using multimodal stimulation such as vision, touch, and sound to overcome physical limitation. In previous studies, participants were typically positioned in either a standing or a seated position. It would be beneficial if bedridden users could have enough virtual walking experience. Thus, we aimed to investigate the effects of participants' posture and foot vibrations on the experience of virtual walking. They were either sitting, standing, or lying during observing a virtual scene of a walking avatar in the first-person perspective, while vibrations either synchronized or asynchronized (randomized) to the avatar's walking were applied to their feet. We found that the synchronized foot vibrations improved virtual walking experiences compared to asynchronous vibrations. The standing position consistently offered an improved virtual walking experience compared to sitting and lying positions with either the synchronous or asynchronous foot vibrations, while the difference between the siting and lying postures was small and not significant. Furthermore, subjective scores for posture matching between real and virtual postures, illusory body ownership, and sense of agency were significantly higher with the synchronous than the asynchronous vibration. These findings suggest that experiencing virtual walking with foot vibrations in a lying position is less effective than a standing position, but not much different from a sitting position.
已经开发出了使用多模态刺激(如视觉、触觉和声音)的静止观察者的虚拟行走系统,以克服身体限制。在以前的研究中,参与者通常处于站立或坐姿。如果卧床不起的用户能够获得足够的虚拟行走体验,那将是有益的。因此,我们旨在研究参与者的姿势和脚部振动对虚拟行走体验的影响。当他们观察第一人称视角的行走化身的虚拟场景时,他们可以坐在、站着或躺着,同时脚部的振动与化身的行走同步或异步(随机)。我们发现,与异步振动相比,同步脚部振动可改善虚拟行走体验。与同步或异步脚部振动相比,站立姿势始终提供更好的虚拟行走体验,而坐姿和卧姿之间的差异较小且不显著。此外,真实和虚拟姿势之间的姿势匹配、虚幻身体所有权和代理感的主观评分在同步振动时明显高于异步振动。这些发现表明,与站立姿势相比,躺在振动的脚部进行虚拟行走的效果较差,但与坐姿差异不大。