Suppr超能文献

自我虚拟形象投射阴影和足部振动对全向电影的临场感、虚拟行走体验和晕动症的影响

Effects of self-avatar cast shadow and foot vibration on telepresence, virtual walking experience, and cybersickness from omnidirectional movie.

作者信息

Nakamura Junya, Ikei Yasushi, Kitazaki Michiteru

机构信息

Toyohashi University of Technology, Japan.

The University of Tokyo, Japan.

出版信息

Iperception. 2024 Feb 22;15(1):20416695241227857. doi: 10.1177/20416695241227857. eCollection 2024 Jan-Feb.

Abstract

Human locomotion is most naturally achieved through walking, which is good for both mental and physical health. To provide a virtual walking experience to seated users, a system utilizing foot vibrations and simulated optical flow was developed. The current study sought to augment this system and examine the effect of an avatar's cast shadow and foot vibrations on the virtual walking experience and cybersickness. The omnidirectional movie and the avatar's walking animation were synchronized, with the cast shadow reflecting the avatar's movement on the ground. Twenty participants were exposed to the virtual walking in six conditions (with/without foot vibrations and no/short/long shadow) and were asked to rate their sense of telepresence, walking experience, and occurrences of cybersickness. Our findings indicate that the synchronized foot vibrations enhanced telepresence as well as self-motion, walking, and leg-action sensations, while also reducing instances of nausea and disorientation sickness. The avatar's cast shadow was found to improve telepresence and leg-action sensation, but had no impact on self-motion and walking sensation. These results suggest that observation of the self-body cast shadow does not directly improve walking sensation, but is effective in enhancing telepresence and leg-action sensation, while foot vibrations are effective in improving telepresence and walking experience and reducing instances of cybersickness.

摘要

人类的移动最自然的方式是通过行走,这对身心健康都有益。为了给坐着的用户提供虚拟行走体验,开发了一种利用脚部振动和模拟光流的系统。当前的研究旨在改进该系统,并研究虚拟角色的投射阴影和脚部振动对虚拟行走体验和晕动症的影响。将全向电影与虚拟角色的行走动画同步,投射阴影反映虚拟角色在地面上的移动。20名参与者在六种条件下体验虚拟行走(有/无脚部振动以及无/短/长阴影),并被要求对他们的临场感、行走体验和晕动症的发生情况进行评分。我们的研究结果表明,同步的脚部振动增强了临场感以及自我运动、行走和腿部动作的感觉,同时还减少了恶心和定向障碍的发生。发现虚拟角色的投射阴影改善了临场感和腿部动作的感觉,但对自我运动和行走感觉没有影响。这些结果表明,观察自身投射阴影并不能直接改善行走感觉,但在增强临场感和腿部动作感觉方面是有效的,而脚部振动在改善临场感和行走体验以及减少晕动症发生方面是有效的。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/a0a9/10894555/229c777e18d3/10.1177_20416695241227857-fig1.jpg

文献检索

告别复杂PubMed语法,用中文像聊天一样搜索,搜遍4000万医学文献。AI智能推荐,让科研检索更轻松。

立即免费搜索

文件翻译

保留排版,准确专业,支持PDF/Word/PPT等文件格式,支持 12+语言互译。

免费翻译文档

深度研究

AI帮你快速写综述,25分钟生成高质量综述,智能提取关键信息,辅助科研写作。

立即免费体验