Samnakay Sarah, von Ungern-Sternberg Britta S, Evans Daisy, Sommerfield Aine C, Hauser Neil D, Bell Emily, Khan R Nazim, Sommerfield David L
From the Perioperative Medicine Team, Perioperative Care Program, Telethon Kids Institute, Perth, Western Australia, Australia.
Department of Anaesthesia and Pain Medicine, Perth Children's Hospital, Perth, Western Australia, Australia.
Anesth Analg. 2024 Aug 23. doi: 10.1213/ANE.0000000000007119.
Preoperative anxiety is common in children. It can contribute to negative experiences with anesthetic induction and may cause adverse physiological and psychological effects. Virtual reality (VR) and electronic tablet devices are 2 audiovisual distraction tools that may help to reduce anxiety and enhance the preoperative experience. This study aimed to compare the use of an immersive 3-dimensional (3D) VR to 2-dimensional (2D) video on anxiety in children during induction of general anesthesia.
Two hundred children (4-13 years) undergoing elective or emergency surgery under general anesthesia were enrolled in this randomized, controlled trial. Participants were randomized to use either the 3D VR goggles (intervention) or 2D video tablet (control) during anesthetic induction. Anxiety, the primary outcome, was measured using the modified Yale Preoperative Anxiety Scale Short Form (mYPAS-SF) at 2 time points: in the preoperative holding area before randomization (T1) and during induction of general anesthesia (T2). The primary outcome was analyzed using a linear regression model, including demographic and other covariates, to investigate any differences in anxiety scores. Secondary outcomes included evaluating compliance during the anesthetic induction (Induction Compliance Checklist), emergence of delirium (Cornell Assessment of Pediatric Delirium), perceived usefulness of the device, and child satisfaction.
Participant characteristics were similar between the 3D VR (n = 98) and 2D video (n = 90) groups, with a mean (±standard deviation) age 8. 8 ± 2.8 years. The median (lower quartile, upper quartile) mYPAS-SF scores for the 3D VR group at the preoperative holding area were 22.9 (22.9, 35.4), then 29.2 (24.0, 41.7) during induction. For the 2D Video group, the scores were 27.1 (22.9, 35.4) and then 30.2 (22.9, 41.1). No significant difference was observed in the increase in mYPAS-SF scores between groups (P = .672). Children in the 3D VR group were less likely to be rated as having a perfect induction (P = .039). There was no evidence of a difference between the groups in emergence delirium. Both devices were rated highly for usefulness and patient satisfaction. Children preferred VR, while anesthesiologists and parents felt the 2D was more useful.
This randomized controlled trial demonstrated that preoperative anxiety was equally low and induction compliance high with both 3D VR and 2D video distraction in children with parental presence during anesthetic induction.
术前焦虑在儿童中很常见。它可能导致麻醉诱导出现负面体验,并可能引起不良的生理和心理影响。虚拟现实(VR)和电子平板电脑设备是两种视听分散注意力工具,可能有助于减轻焦虑并改善术前体验。本研究旨在比较沉浸式三维(3D)VR与二维(2D)视频对全身麻醉诱导期间儿童焦虑的影响。
200名接受全身麻醉下择期或急诊手术的儿童(4 - 13岁)被纳入这项随机对照试验。参与者在麻醉诱导期间被随机分配使用3D VR护目镜(干预组)或2D视频平板电脑(对照组)。主要结局指标焦虑,在两个时间点使用改良耶鲁术前焦虑量表简表(mYPAS - SF)进行测量:随机分组前在术前等待区(T1)和全身麻醉诱导期间(T2)。使用线性回归模型分析主要结局指标,包括人口统计学和其他协变量,以研究焦虑评分的任何差异。次要结局指标包括评估麻醉诱导期间的依从性(诱导依从性检查表)、谵妄的出现(康奈尔儿科谵妄评估)、设备的感知有用性以及儿童满意度。
3D VR组(n = 98)和2D视频组(n = 90)的参与者特征相似,平均(±标准差)年龄为8.8 ± 2.8岁。3D VR组在术前等待区的mYPAS - SF评分中位数(下四分位数,上四分位数)为22.9(22.9,35.4),诱导期间为29.2(24.0,41.7)。2D视频组的评分分别为27.1(22.9,35.4)和30.2(22.9,41.1)。两组间mYPAS - SF评分的增加无显著差异(P = 0.672)。3D VR组的儿童被评为诱导完美的可能性较小(P = 0.039)。两组在谵妄出现方面没有差异的证据。两种设备在有用性和患者满意度方面都获得了高度评价。儿童更喜欢VR,而麻醉医生和家长认为2D更有用。
这项随机对照试验表明,在麻醉诱导期间有家长在场的情况下,3D VR和2D视频分散注意力对儿童术前焦虑的降低效果相同,且诱导依从性都很高。