Key Laboratory of Human Motion Analysis and Rehabilitation Technology of the Ministry of Civil Affairs, School of Biological Science and Medical Engineering, Beihang University, Beijing, China.
Key Laboratory for Ubiquitous Network and Service Software of Liaoning Province, School of Software, Dalian University of Technology, Dalian, Liaoning, China.
Eur J Neurosci. 2024 Oct;60(7):5750-5763. doi: 10.1111/ejn.16515. Epub 2024 Aug 30.
Virtual reality (VR)-guided motor imagery (MI) is a widely used approach for motor rehabilitation, especially for patients with severe motor impairments. Most approaches provide visual guidance from the first-person perspective (1PP). MI training with visual guidance from the third-person perspective (3PP) remains largely unexplored. We argue that 3PP MI training has its own advantages and can supplement 1PP MI. For some movements beyond the view of 1PP, such as shoulder shrugging and other axial movements, MI are suitable performed under 3PP. However, the efficiency of existing paradigms for 3PP MI is unsatisfactory. We speculate that the absence of sense of body ownership (SOO) from 3PP could be one possible factor and hypothesize that 3PP MI could be enhanced by eliciting SOO over a 3PP avatar. Based on our hypothesis, a novel paradigm was proposed to enhance 3PP MI by inducing full-body illusion (FBI) from 3PP, which is similar to the so-called out-of-body experience (OBE), using synchronous visuo-tactile stimulus with VR. The event-related Electroencephalograph (EEG) desynchronization (ERD) at motor-related regions from 31 healthy participants were calculated and compared with a control paradigm without "OBE" FBI induction. This study attempts to enhance 3PP MI with FBI induction. It offers an opportunity to perform MI guided by action observation from 3PP with elicited SOO to the observed avatar. We believe that 3PP MI could provide more possibilities for effective rehabilitation training, when SOO could be elicited to a virtual avatar and the present work demonstrates its viability and effectiveness.
虚拟现实 (VR)-引导的运动想象 (MI) 是一种广泛应用于运动康复的方法,尤其适用于严重运动障碍的患者。大多数方法提供第一人称视角 (1PP) 的视觉指导。第三人称视角 (3PP) 的 MI 训练在很大程度上仍未得到探索。我们认为 3PP MI 训练有其自身的优势,可以补充 1PP MI。对于一些超出 1PP 视角的运动,如耸肩和其他轴向运动,在 3PP 下进行 MI 训练更为合适。然而,现有的 3PP MI 范式效率并不令人满意。我们推测,3PP 中缺乏身体所有权感 (SOO) 可能是一个可能的因素,并假设通过在 3PP 头像上引发 SOO 可以增强 3PP MI。基于我们的假设,提出了一种新的范式,通过使用 VR 中的同步视触觉刺激来引发 3PP 中的全身体验幻觉 (FBI),来增强 3PP MI,类似于所谓的出体体验 (OBE)。从 31 名健康参与者中计算并比较了运动相关区域的事件相关脑电图 (EEG) 去同步 (ERD),与没有“OBE”FBI 诱导的对照范式进行比较。这项研究试图通过 FBI 诱导来增强 3PP MI。它提供了一个机会,通过从 3PP 进行的动作观察来进行 MI 引导,并对观察到的头像产生 SOO。我们相信,当可以对虚拟头像产生 SOO 时,3PP MI 可以为有效的康复训练提供更多可能性,而目前的工作证明了它的可行性和有效性。