IEEE Trans Neural Syst Rehabil Eng. 2024;32:895-904. doi: 10.1109/TNSRE.2024.3364505. Epub 2024 Feb 26.
Visual guided motor imagery (MI) is commonly used in stroke rehabilitation, eliciting event-related desynchronization (ERD) in EEG. Previous studies found that immersion level and visuo-tactile stimulation could modulate ERD during visual guided MI, and both of two factors could also improve sense of ownership (SOO) over target limb (or body). Additionally, the relationship was also reported between the performance of MI and SOO. This study aims to investigate whether immersion and visuo-tactile stimulation affect visual guided MI through the SOO over virtual body in stroke patients. Nineteen stroke patients were recruited. The experiment included two phases (i.e., SOO induction and visual guided MI with SOO) that was manipulated across four conditions in a within-subject design: 2×2 , i.e., immersion (VR, 2D monitor display) × multisensory stimulation (visuo-tactile stimulation, observation without tactile stimulation). Results found peaks ERD amplitude during MI were significantly higher in stronger SOO conditions than weaker SOO conditions. Interestingly, the ERD during visual guided MI under the condition of vision only in VR and visuo-tactile stimulation in 2D monitor are similar, which indicates that SOO may be an important factor behind this phenomenon (due to the similar SOO between these two conditions). A moderate correlation was also found between SOO scores and peaks ERD amplitude during MI. This study discussed the possible factor underlying the effects of immersion and multisensory stimulation on visual guided MI in post-stroke patients, identifying the effect of SOO in this process, and could be referred in future studies for coming up with better MI paradigms for stroke rehabilitation.
视觉引导运动想象(MI)常用于中风康复,可在 EEG 中引起事件相关去同步(ERD)。先前的研究发现,沉浸度和视触刺激可以调节视觉引导 MI 期间的 ERD,这两个因素都可以提高对目标肢体(或身体)的拥有感(SOO)。此外,MI 的表现和 SOO 之间也存在关系。本研究旨在探讨沉浸度和视触刺激是否通过中风患者对虚拟身体的 SOO 来影响视觉引导 MI。共招募了 19 名中风患者。实验包括两个阶段(即 SOO 诱导和带有 SOO 的视觉引导 MI),在被试内设计中采用 2×2(即沉浸度(VR、2D 显示器显示)×多感觉刺激(视触刺激、无触觉刺激观察))的方式进行操控。结果发现,在 SOO 较强的条件下,MI 期间的 ERD 振幅峰值明显高于 SOO 较弱的条件。有趣的是,在 VR 中仅进行视觉引导 MI 和在 2D 显示器中进行视触刺激的条件下,MI 期间的 ERD 相似,这表明 SOO 可能是这种现象背后的一个重要因素(由于这两种情况下的 SOO 相似)。SOO 评分与 MI 期间 ERD 振幅峰值之间也存在中度相关性。本研究讨论了沉浸度和多感觉刺激对中风后患者视觉引导 MI 的影响背后的可能因素,确定了 SOO 在这一过程中的作用,这可以为未来的研究提供参考,以提出更好的中风康复 MI 范式。