Anjum Ramisa, Nodi Nodia Hossain, Das Proma Rani, Roknuzzaman A S M, Sarker Rapty, Islam Md Rabiul
Department of Pharmacy University of Asia Pacific Dhaka Bangladesh.
School of Pharmacy BRAC University Dhaka Bangladesh.
Health Sci Rep. 2024 Aug 29;7(9):e70043. doi: 10.1002/hsr2.70043. eCollection 2024 Sep.
The pervasive nature of online gaming, notably accentuated during the COVID-19 pandemic, has spurred concerns regarding gaming addiction among children. This study explores the intricate ramifications of online gaming addiction on the academic performance and social dynamics of children in Bangladesh. Our primary objective is to gauge the extent of online gaming addiction and unravel its profound effects on academic performance.
Conducting a nationwide survey from January 1, 2023, to June 30, 2023, we analyzed 502 responses from participants aged 6-17 years. The survey encompassed sociodemographic details, gaming addiction assessment, and academic performance following a simple random sampling method. We analyzed participant demographics utilizing descriptive statistics, chi-square tests, and logistic regression.
Key findings revealed a majority within the 13-17 age bracket (75.50%), predominantly male (58.57%), and enrolled in secondary education (83.27%). A robust inverse relationship showed that nonaddicted students towards online gaming had higher academic performance. Therefore, it is important to implement targeted strategies to address online gaming addiction among Bangladeshi children.
Recommending early intervention, academic initiatives, and holistic therapy, we advocate for collaboration among educational institutions, mental health professionals, parents, and policymakers. All of these initiatives are essential to navigate the evolving challenges presented by gaming addiction. Furthermore, our call for ongoing research seeks to deepen our understanding of enduring consequences on academic and social dimensions, fostering a digitally supportive environment conducive to the holistic well-being of children.
在线游戏的普及性,在新冠疫情期间尤为凸显,引发了对儿童游戏成瘾问题的担忧。本研究探讨了在线游戏成瘾对孟加拉国儿童学业成绩和社交动态的复杂影响。我们的主要目标是衡量在线游戏成瘾的程度,并揭示其对学业成绩的深远影响。
在2023年1月1日至2023年6月30日期间进行了一项全国性调查,我们分析了502名年龄在6至17岁的参与者的回复。该调查涵盖了社会人口统计学细节、游戏成瘾评估以及学业成绩,采用简单随机抽样方法。我们利用描述性统计、卡方检验和逻辑回归分析了参与者的人口统计学特征。
主要发现显示,年龄在13至17岁之间的占大多数(75.50%),以男性为主(58.57%),且就读于中等教育阶段(83.27%)。一种强有力的反向关系表明,对在线游戏无成瘾问题的学生学业成绩更高。因此,实施有针对性的策略来解决孟加拉国儿童的在线游戏成瘾问题很重要。
我们建议进行早期干预、开展学术举措和提供整体治疗,倡导教育机构、心理健康专业人员、家长和政策制定者之间的合作。所有这些举措对于应对游戏成瘾带来的不断演变的挑战至关重要。此外,我们呼吁持续开展研究,以加深我们对游戏成瘾在学业和社会层面的持久影响的理解,营造一个有利于儿童整体福祉的数字支持环境。