• 文献检索
  • 文档翻译
  • 深度研究
  • 学术资讯
  • Suppr Zotero 插件Zotero 插件
  • 邀请有礼
  • 套餐&价格
  • 历史记录
应用&插件
Suppr Zotero 插件Zotero 插件浏览器插件Mac 客户端Windows 客户端微信小程序
定价
高级版会员购买积分包购买API积分包
服务
文献检索文档翻译深度研究API 文档MCP 服务
关于我们
关于 Suppr公司介绍联系我们用户协议隐私条款
关注我们

Suppr 超能文献

核心技术专利:CN118964589B侵权必究
粤ICP备2023148730 号-1Suppr @ 2026

文献检索

告别复杂PubMed语法,用中文像聊天一样搜索,搜遍4000万医学文献。AI智能推荐,让科研检索更轻松。

立即免费搜索

文件翻译

保留排版,准确专业,支持PDF/Word/PPT等文件格式,支持 12+语言互译。

免费翻译文档

深度研究

AI帮你快速写综述,25分钟生成高质量综述,智能提取关键信息,辅助科研写作。

立即免费体验

揭示香港青少年及青年电子游戏玩家在游戏和社交退缩行为方面的样本异质性。

Uncovering sample heterogeneity in gaming and social withdrawal behaviors in adolescent and young adult gamers in Hong Kong.

作者信息

Fong Ted C T, Cheng Qijin, Pai C Y, Kwan Isabelle, Wong Clifford, Cheung Sing-Hang, Yip Paul S F

机构信息

Centre on Behavioral Health, The University of Hong Kong, Hong Kong, China.

Department of Social Work, The Chinese University of Hong Kong, Hong Kong, China.

出版信息

Soc Sci Med. 2023 Mar;321:115774. doi: 10.1016/j.socscimed.2023.115774. Epub 2023 Feb 11.

DOI:10.1016/j.socscimed.2023.115774
PMID:36796169
Abstract

OBJECTIVE

The current study aimed to examine the latent heterogeneity of gaming and social withdrawal behaviors in internet gamers and their associations with help-seeking behaviors.

METHOD

The present study recruited 3430 young people (1874 adolescents and 1556 young adults) in Hong Kong in 2019. The participants completed the Internet Gaming Disorder (IGD) Scale, Hikikomori Questionnaire, and measures on gaming characteristics, depression, help-seeking, and suicidality. Factor mixture analysis was used to classify the participants into latent classes based on their latent factors of IGD and hikikomori in separate age groups. Latent class regressions examined the associations between help-seeking and suicidality.

RESULTS

Both adolescents and young adults supported a 4-class, 2-factor model on gaming and social withdrawal behaviors. Over two-third of the sample were classified as healthy or low-risk gamers with low IGD factor means and low prevalence of hikikomori. Around one-fourth was moderate-risk gamers with elevated prevalence of hikikomori, higher IGD symptoms and psychological distress. A minority of the sample (3.8%-5.8%) belonged to high-risk gamers with the highest IGD symptoms and prevalence of hikikomori and heightened suicidal risks. Help-seeking in low-risk and moderate-risk gamers was positively associated with depressive symptoms and negatively associated with suicidal ideation. Perceived usefulness of help-seeking was significantly linked with lower likelihoods of suicidal ideation in the moderate-risk gamers and suicide attempt in the high-risk gamers.

CONCLUSIONS

The present findings explicate the latent heterogeneity of gaming and social withdrawal behaviors and associated factors on help-seeking and suicidality among internet gamers in Hong Kong.

摘要

目的

本研究旨在探讨网络游戏玩家游戏行为与社交退缩行为的潜在异质性,以及它们与寻求帮助行为之间的关联。

方法

本研究于2019年在香港招募了3430名年轻人(1874名青少年和1556名青年)。参与者完成了网络游戏障碍(IGD)量表、隐蔽青年问卷,以及关于游戏特征、抑郁、寻求帮助和自杀倾向的测量。因子混合分析用于根据不同年龄组中IGD和隐蔽青年的潜在因子将参与者分为潜在类别。潜在类别回归分析了寻求帮助与自杀倾向之间的关联。

结果

青少年和青年在游戏行为与社交退缩行为方面均支持一个4类、2因子模型。超过三分之二的样本被归类为健康或低风险玩家,其IGD因子均值较低,隐蔽青年患病率也较低。约四分之一为中度风险玩家,隐蔽青年患病率较高,IGD症状和心理困扰程度较高。少数样本(3.8%-5.8%)属于高风险玩家,其IGD症状和隐蔽青年患病率最高,自杀风险也更高。低风险和中度风险玩家寻求帮助与抑郁症状呈正相关,与自杀意念呈负相关。在中度风险玩家中,寻求帮助的感知有用性与较低的自杀意念可能性显著相关,在高风险玩家中与较低的自杀未遂可能性显著相关。

结论

本研究结果揭示了香港网络游戏玩家游戏行为与社交退缩行为的潜在异质性,以及寻求帮助和自杀倾向的相关因素。

相似文献

1
Uncovering sample heterogeneity in gaming and social withdrawal behaviors in adolescent and young adult gamers in Hong Kong.揭示香港青少年及青年电子游戏玩家在游戏和社交退缩行为方面的样本异质性。
Soc Sci Med. 2023 Mar;321:115774. doi: 10.1016/j.socscimed.2023.115774. Epub 2023 Feb 11.
2
Comorbidity among symptoms of internet gaming disorder, social withdrawal, and depression in 3430 young people in Hong Kong: A network analysis.香港 3430 名年轻人的网络成瘾、社交退缩和抑郁症状共病:网络分析。
J Affect Disord. 2024 Aug 15;359:319-326. doi: 10.1016/j.jad.2024.05.091. Epub 2024 May 21.
3
Prevalence of hikikomori and associations with suicidal ideation, suicide stigma, and help-seeking among 2,022 young adults in Hong Kong.香港 2,022 名年轻人中蛰居族的流行率及其与自杀意念、自杀耻辱感和寻求帮助的关系。
Int J Soc Psychiatry. 2023 Nov;69(7):1768-1780. doi: 10.1177/00207640231174376. Epub 2023 May 16.
4
Is internet gaming disorder associated with suicidal behaviors among the younger generation? Multiple logistic regressions on a large-scale purposive sampling survey.网络成瘾障碍与年轻一代的自杀行为有关吗?基于大规模立意抽样调查的多重逻辑回归分析。
J Psychiatr Res. 2023 May;161:2-9. doi: 10.1016/j.jpsychires.2023.02.038. Epub 2023 Mar 1.
5
Examining the relationship between non-suicidal self-harm and suicidality within the past 12-months and gaming problems in Norwegian full-time students.探讨过去 12 个月内非自杀性自伤与自杀意念以及挪威全日制学生游戏问题之间的关系。
BMC Psychiatry. 2024 Mar 28;24(1):234. doi: 10.1186/s12888-024-05694-3.
6
Established risk factors for addiction fail to discriminate between healthy gamers and gamers endorsing DSM-5 Internet gaming disorder.成瘾的既定风险因素无法区分健康玩家和认可《精神疾病诊断与统计手册》第五版(DSM-5)中网络游戏障碍的玩家。
J Behav Addict. 2017 Dec 1;6(4):516-524. doi: 10.1556/2006.6.2017.074. Epub 2017 Nov 13.
7
When addiction symptoms and life problems diverge: a latent class analysis of problematic gaming in a representative multinational sample of European adolescents.当成瘾症状和生活问题出现分歧时:一项在欧洲青少年代表性跨国样本中对问题性游戏的潜在类别分析。
Eur Child Adolesc Psychiatry. 2018 Apr;27(4):513-525. doi: 10.1007/s00787-018-1108-1. Epub 2018 Jan 24.
8
Prevalence and Correlates of Internet Gaming Problem among Internet Users: Results from an Internet Survey.互联网用户中网络成瘾问题的流行率及其相关因素:一项互联网调查的结果。
Ann Acad Med Singap. 2016 May;45(5):174-83.
9
Internet gaming disorder in male and female young adults: The role of alexithymia, depression, anxiety and gaming type.男性和女性青年人群中的网络(电子)游戏障碍:述情障碍、抑郁、焦虑和游戏类型的作用。
Psychiatry Res. 2019 Feb;272:521-530. doi: 10.1016/j.psychres.2018.12.158. Epub 2018 Dec 29.
10
Internet Gaming Disorder in adolescence: investigating profiles and associated risk factors.青少年网络成瘾障碍:探索其特征及相关风险因素。
BMC Public Health. 2021 Aug 12;21(1):1547. doi: 10.1186/s12889-021-11394-4.

引用本文的文献

1
Pathological and non-pathological hikikomori: social media use, digital engagement, and therapeutic implications.病理性和非病理性的隐蔽青年:社交媒体使用、数字参与及治疗意义
Front Psychiatry. 2025 Aug 7;16:1596504. doi: 10.3389/fpsyt.2025.1596504. eCollection 2025.
2
Interaction Effects Between Low Self-Control and Meaning in Life on Internet Gaming Disorder Symptoms and Functioning in Chinese Adolescents: Cross-Sectional Latent Moderated Structural Equation Modeling Study.低自我控制与生活意义对中国青少年网络游戏障碍症状和功能的交互作用:横断面潜在调节结构方程模型研究。
J Med Internet Res. 2024 Nov 4;26:e59490. doi: 10.2196/59490.
3
Exploring the association between online gaming addiction and academic performance among the school-going adolescents in Bangladesh: A cross-sectional study.
探索孟加拉国在校青少年网络游戏成瘾与学业成绩之间的关联:一项横断面研究。
Health Sci Rep. 2024 Aug 29;7(9):e70043. doi: 10.1002/hsr2.70043. eCollection 2024 Sep.
4
Chaos and confusion in research. Commentary on "The suitability of outing frequency as a definition of hikikomori (prolonged social withdrawal)".研究中的混乱与困惑。对《将外出频率作为闭锁症候群(长期社会退缩)定义的适用性》的评论
Front Psychiatry. 2023 May 17;14:1199359. doi: 10.3389/fpsyt.2023.1199359. eCollection 2023.
5
Increasing Access to Mental Health Services: Videogame Players' Perspectives.增加心理健康服务的可及性:游戏玩家的观点。
Int J Environ Res Public Health. 2023 Mar 8;20(6):4772. doi: 10.3390/ijerph20064772.