Monma Takafumi, Matsui Takashi, Koyama Shoya, Ueno Hiromasa, Kagesawa Junichi, Oba Chisato, Nakamura Kentaro, Takagi Hideki, Takeda Fumi
Institute of Health and Sport Sciences, University of Tsukuba, Ibaraki, JPN.
Research and Development Center for Sport Innovation, University of Tsukuba, Ibaraki, JPN.
Cureus. 2024 Aug 9;16(8):e66496. doi: 10.7759/cureus.66496. eCollection 2024 Aug.
Background In the evolving landscape of electronic sports (esports), where economic and social expectations are soaring, a critical concern has emerged in physical complaints among esports players. However, empirical insights into these complaints' prevalence and influencing factors are scarce. This study aimed to determine the prevalence of physical complaints and their association with esports activities among Japanese esports players. Methodology A web-based, cross-sectional survey encompassing 175 esports players from both professional and amateur teams in Japan was conducted. The analysis focused on 79 male participants (average age: 21.6 ± 5.6 years) with complete responses. The survey items included the esports factors about the esports title mainly play (device, career duration, playing time per day on weekdays and holidays, and the distance between the screen and the face) and physical complaints (headache, neck pain, stiff or sore shoulders, wrist pain, finger pain, lower back pain, and eye fatigue). Results A total of 49.4% reported stiff or sore shoulders, 48.1% faced eye fatigue, and 30.4% had headaches. Professionals exhibited a significantly higher likelihood of neck, wrist, and lower back pain and eye fatigue than amateurs. Age-adjusted univariate logistic regression analysis uncovered that using mainly mobile devices and being closer to the screen and face were significantly associated with neck pain, stiff or sore shoulders, lower back pain, and eye fatigue. Conclusions These results suggest that poor posture caused by using mobile devices and being closer to the screen was related to various physical complaints.
背景 在电子竞技不断发展的格局中,经济和社会期望不断飙升,电子竞技选手的身体不适问题已成为一个关键关注点。然而,关于这些不适的患病率及其影响因素的实证研究却很少。本研究旨在确定日本电子竞技选手身体不适的患病率及其与电子竞技活动的关联。
方法 对来自日本职业和业余战队的175名电子竞技选手进行了一项基于网络的横断面调查。分析集中在79名给出完整回复的男性参与者(平均年龄:21.6±5.6岁)。调查项目包括关于主要玩的电子竞技项目的电子竞技因素(设备、职业生涯时长、工作日和节假日每天的游戏时间,以及屏幕与面部的距离)和身体不适(头痛、颈部疼痛、肩部僵硬或酸痛、手腕疼痛、手指疼痛、下背部疼痛和眼睛疲劳)。
结果 共有49.4%的人报告肩部僵硬或酸痛,48.1%的人有眼睛疲劳,30.4%的人有头痛。与业余选手相比,职业选手出现颈部、手腕、下背部疼痛和眼睛疲劳的可能性显著更高。年龄调整后的单因素逻辑回归分析发现,主要使用移动设备以及与屏幕和面部距离更近与颈部疼痛、肩部僵硬或酸痛、下背部疼痛和眼睛疲劳显著相关。
结论 这些结果表明,使用移动设备和靠近屏幕导致的不良姿势与各种身体不适有关。