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一项关于体验式虚拟现实交流对合理使用抗生素影响的随机对照试验。

A randomized controlled trial investigating experiential virtual reality communication on prudent antibiotic use.

作者信息

Plechatá Adéla, Makransky Guido, Böhm Robert

机构信息

Department of Psychology, University of Copenhagen, Copenhagen, Denmark.

Faculty of Psychology, University of Vienna, Vienna, Austria.

出版信息

NPJ Digit Med. 2024 Sep 12;7(1):244. doi: 10.1038/s41746-024-01240-3.

Abstract

Antimicrobial resistance (AMR) is a global health threat. This randomized controlled trial evaluates the impact of experiential virtual reality (VR) versus information provision via VR or leaflet on prudent antibiotic use. A total of 249 (239 analyzed) participants were randomized into three conditions: VR Information + Experience, VR Information, or Leaflet Information. All participants received AMR information, while those in the VR Information + Experience condition additionally engaged in a game, making treatment decisions for their virtual avatar's infection. Participants in the VR Information + Experience condition showed a significant increase in prudent use intentions from baseline (d = 1.48). This increase was significantly larger compared to the VR Information (d = 0.50) and Leaflet Information (d = 0.79) conditions. The increase in intentions from baseline remained significant at follow-up in the VR Information + Experience condition (d = 1.25). Experiential VR communication shows promise for promoting prudent antibiotics use.

摘要

抗生素耐药性(AMR)是对全球健康的一种威胁。这项随机对照试验评估了体验式虚拟现实(VR)与通过VR或传单提供信息相比,对谨慎使用抗生素的影响。共有249名(分析了239名)参与者被随机分为三种情况:VR信息+体验、VR信息或传单信息。所有参与者都收到了AMR信息,而处于VR信息+体验情况的参与者还参与了一个游戏,为他们虚拟化身的感染做出治疗决策。处于VR信息+体验情况的参与者从基线开始谨慎使用意图显著增加(d = 1.48)。与VR信息(d = 0.50)和传单信息(d = 0.79)情况相比,这种增加显著更大。在VR信息+体验情况中,从基线开始的意图增加在随访时仍然显著(d = 1.25)。体验式VR沟通显示出促进谨慎使用抗生素的前景。

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