Plechatá Adéla, Makransky Guido, Böhm Robert
Department of Psychology, University of Copenhagen, Copenhagen, Denmark.
Faculty of Psychology, University of Vienna, Vienna, Austria.
NPJ Digit Med. 2024 Sep 12;7(1):244. doi: 10.1038/s41746-024-01240-3.
Antimicrobial resistance (AMR) is a global health threat. This randomized controlled trial evaluates the impact of experiential virtual reality (VR) versus information provision via VR or leaflet on prudent antibiotic use. A total of 249 (239 analyzed) participants were randomized into three conditions: VR Information + Experience, VR Information, or Leaflet Information. All participants received AMR information, while those in the VR Information + Experience condition additionally engaged in a game, making treatment decisions for their virtual avatar's infection. Participants in the VR Information + Experience condition showed a significant increase in prudent use intentions from baseline (d = 1.48). This increase was significantly larger compared to the VR Information (d = 0.50) and Leaflet Information (d = 0.79) conditions. The increase in intentions from baseline remained significant at follow-up in the VR Information + Experience condition (d = 1.25). Experiential VR communication shows promise for promoting prudent antibiotics use.
抗生素耐药性(AMR)是对全球健康的一种威胁。这项随机对照试验评估了体验式虚拟现实(VR)与通过VR或传单提供信息相比,对谨慎使用抗生素的影响。共有249名(分析了239名)参与者被随机分为三种情况:VR信息+体验、VR信息或传单信息。所有参与者都收到了AMR信息,而处于VR信息+体验情况的参与者还参与了一个游戏,为他们虚拟化身的感染做出治疗决策。处于VR信息+体验情况的参与者从基线开始谨慎使用意图显著增加(d = 1.48)。与VR信息(d = 0.50)和传单信息(d = 0.79)情况相比,这种增加显著更大。在VR信息+体验情况中,从基线开始的意图增加在随访时仍然显著(d = 1.25)。体验式VR沟通显示出促进谨慎使用抗生素的前景。