IEEE J Biomed Health Inform. 2022 Jul;26(7):3312-3322. doi: 10.1109/JBHI.2022.3155367. Epub 2022 Jul 1.
The majority of people with Autism Spectrum Disorder (ASD) exhibit difficulties in social communication and behavior, which hinder their learning capability, amid others. Among technological solutions for people with ASD, serious games are frequently used to enhance learning of specific skills and instructional contents. However, because of heterogeneity in applications and game design, few studies have investigated their use in training daily activities. This paper presents a 3D personalized serious game we developed and validated to help ASD patients practice with shopping activities. Personalized training is paramount in people with ASD, thus several elements of this game were personalized to improve engagement and therefore the effectiveness of the virtual training. In order to assess the validity of the game, ten subjects (age [Formula: see text], 20% female) with ASD played ten sessions of the serious game, once per week. The participants underwent a real-life experience pre- and post-training in a real-life supermarket. Changes in daily living skills among participants were evaluated through specific tools: a form based on the International Classification of Functioning, Disability and Health for Children and Youth; and the Vineland Adaptive Behavior Scale II. Significant improvements (p 0.05) were detected in the main skills trained with the serious game, especially in learning the shopping procedure, directing attention, and problem-solving skills. These findings suggest that personalized serious games can represent a prominent tool to enhance daily living skills, but future work should clinically validate their efficacy.
大多数自闭症谱系障碍 (ASD) 患者表现出社交沟通和行为困难,这会影响他们的学习能力等。在针对 ASD 患者的技术解决方案中,经常使用严肃游戏来增强特定技能和教学内容的学习。然而,由于应用程序和游戏设计的异质性,很少有研究调查它们在日常活动训练中的使用。本文介绍了我们开发和验证的一款用于帮助 ASD 患者练习购物活动的 3D 个性化严肃游戏。个性化培训对于 ASD 患者至关重要,因此该游戏的几个元素进行了个性化设计,以提高参与度,从而提高虚拟培训的效果。为了评估游戏的有效性,十名(年龄 [公式:见文本],20%为女性) ASD 患者每周进行一次严肃游戏的十次训练。参与者在真实超市中进行了训练前和训练后的现实生活体验。参与者的日常生活技能变化通过以下特定工具进行评估:基于《儿童和青少年功能、残疾和健康国际分类》的表格和第二版文兰适应行为量表。在严肃游戏中训练的主要技能方面,尤其是在学习购物程序、注意力引导和解决问题的技能方面,发现了显著的改善(p 0.05)。这些发现表明,个性化严肃游戏可以成为增强日常生活技能的重要工具,但未来的工作应在临床上验证其疗效。