Muñoz John E, Lavoie Jennifer A, Pope Alan T
Department of Liberal Arts, Wilfrid Laurier University, Brantford, ON, Canada.
Department of Systems Design Engineering and The Games Institute, University of Waterloo, Waterloo, ON, Canada.
Front Psychol. 2024 Sep 4;15:1390677. doi: 10.3389/fpsyg.2024.1390677. eCollection 2024.
In recent years, Virtual Reality (VR) has emerged as a promising tool for enhancing training responses in high-stress professions, notably among police officers. This study investigates the psychophysiological responses and subjective user experience of active police officers undergoing Mental Health Crisis Response (MHCR) training using an immersive full-body VR system. A total of 10 active police officers with Special Weapons and Tactics (SWAT) training participated in our controlled study. Officers independently took part in one VR training session lasting 7-12 min involving an avatar in crisis portrayed by an actor. Officers wore integrated cardiovascular and electrodermal activity measurement devices for physiological monitoring. VR user experience aspects such as induced symptoms or game mechanics were investigated upon completing the training, aiming to evaluate the officer's perceptions of the technology. We used the DePICT™ scale to evaluate the de-escalation skills of officers, coded by a research professional. Our findings revealed significant differences in heart rate and heart rate variability responses between baseline and VR scenario immersion, suggesting heightened stress regulation during the MHCR simulation using full-body VR. Arousal measurements also revealed measurable responses during the training in VR. Additionally, the user experience assessment indicated a positive reception to the VR training, with minimal VR-induced symptoms. A "Defensive-Dynamics-Dichotomy" was revealed highlighting dominant autonomic responses linked to defensive actions (e.g., officers who drew a weapon; those who kept their weapons holstered) and their respective implications for stress management and cognitive function. A unique constellation of de-escalation skills was revealed among officers who relied on weapons relative to those who did not, to resolve the scenario. The study highlighted the perceived utility of physiological monitoring technologies in enhancing police training outcomes. In conclusion, our research underscores the potential of VR as an effective tool for de-escalation training following MHCR simulated scenarios among active police officers, offering insights into its psychophysiological impact and user experience. The findings contribute to improving our understanding of the physiology associated with decision-making in police officers to draw a weapon, emphasizing the role of advanced simulation and physiological monitoring technology in developing evidence-based training programs for public safety.
近年来,虚拟现实(VR)已成为一种很有前景的工具,可增强高压力职业中的训练反应,尤其是在警察中。本研究调查了使用沉浸式全身VR系统接受心理健康危机应对(MHCR)训练的在职警察的心理生理反应和主观用户体验。共有10名接受过特种武器与战术(SWAT)训练的在职警察参与了我们的对照研究。警察们独立参加了一次时长7至12分钟的VR训练课程,课程中一名演员扮演处于危机中的虚拟角色。警察们佩戴了集成的心血管和皮肤电活动测量设备以进行生理监测。训练结束后,对VR用户体验方面,如诱发症状或游戏机制等进行了调查,旨在评估警察对该技术的看法。我们使用DePICT™量表评估警察的缓和技能,由一名研究专业人员进行编码。我们的研究结果显示,在基线和VR场景沉浸之间,心率和心率变异性反应存在显著差异,这表明在使用全身VR进行MHCR模拟期间,压力调节能力增强。唤醒测量还显示在VR训练期间有可测量的反应。此外,用户体验评估表明对VR训练的接受度较高,VR诱发的症状极少。研究揭示了一种“防御动态二分法”,突出了与防御行动相关的主要自主反应(例如,拔枪的警察;将武器留在枪套中的警察)及其对压力管理和认知功能的各自影响。相对于那些没有依赖武器来解决场景问题的警察,依赖武器的警察展现出了独特的缓和技能组合。该研究强调了生理监测技术在提高警察训练效果方面的感知效用。总之,我们的研究强调了VR作为在职警察在MHCR模拟场景后进行缓和训练的有效工具的潜力,提供了其心理生理影响和用户体验方面的见解。这些发现有助于增进我们对警察拔枪决策相关生理机制的理解,强调了先进模拟和生理监测技术在制定基于证据的公共安全训练计划中的作用。