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基于主体的建模与严肃游戏:打造具有防火韧性的景观。

A picit jeu: Agent-based modelling with serious gaming for a fire-resilient landscape.

机构信息

Norwegian Meteorological Institute, 5007, Bergen, Norway.

The Leverhulme Centre for Wildfires, Environment and Society, London, SB7 2BX, UK; Department of Geography, King's College London, London, WC2B 4BG, UK.

出版信息

J Environ Manage. 2024 Nov;370:122529. doi: 10.1016/j.jenvman.2024.122529. Epub 2024 Sep 18.

Abstract

Wildfire governance requires addressing driving physical, biological and socio-economic processes, by promoting the development of fire-resistant and resilient landscapes. These landscapes can best be achieved by strategies that integrate fuel management for direct prevention with allied socio-economic activities, through the collaboration of stakeholders with different and sometimes conflicting interests. This work aims to address the need for new approaches supporting the participatory process of collective decision-making, helping stakeholders explore land management strategies for landscape fire resilience. We present and discuss a methodology combining agent-based modelling with a role-playing game. It was tested in a valley of the Italian Alps, involving 23 local stakeholders in forest and pasture management in three game sessions. Evaluation was based on observation of game sessions, collection of feedback via immediate post-session debriefing and questionnaires, and long-term (multi-year) assessment carried out through semi-structured interviews. We found the methodology valuable for facilitating discussion among different stakeholders, who were able to identify context-related challenges (land fragmentation and land abandonment, stakeholders' limited collaboration, controversial drives of European funding) and possible strategies for producing a fire-resilient landscape (community management forms of pastoralists activities for maintaining land cover diversity). The approach also triggered a positive process for longer-term change. By analysing the outcomes, we are able to identify four key recommendations for future work using serious gaming for sustainable landscapes: 1) aim for an even composition of session groups, 2) consider the multiple levels of organisation in the area, 3) use the allocation of game roles to disrupt power dynamics, and 4) seek to involve the broadest stakeholder spectrum in developing the game itself.

摘要

野火治理需要解决推动防火和弹性景观发展的物理、生物和社会经济过程。通过促进燃料管理以直接预防与相关社会经济活动相结合的策略,可以实现这些景观,这些策略需要不同利益相关者的合作,他们的利益有时会发生冲突。这项工作旨在满足支持集体决策参与过程的新方法的需求,帮助利益相关者探索景观火灾弹性的土地管理策略。我们提出并讨论了一种将基于主体的建模与角色扮演游戏相结合的方法。它在意大利阿尔卑斯山的一个山谷中进行了测试,涉及 23 名当地森林和牧场管理人员,他们在三个游戏会议中扮演不同的角色。评估基于对游戏会议的观察、通过即时会议后简报和问卷调查收集反馈,以及通过半结构化访谈进行的多年期(多年)评估。我们发现该方法有助于促进不同利益相关者之间的讨论,使他们能够确定与上下文相关的挑战(土地破碎化和土地废弃、利益相关者合作有限、欧洲资金的有争议驱动力)以及产生防火景观的可能策略(牧民社区管理形式活动以保持土地覆盖多样性)。该方法还引发了长期变革的积极进程。通过分析结果,我们能够为未来使用严肃游戏实现可持续景观的工作提出四项关键建议:1)争取会议小组的均衡组成,2)考虑该地区的多个组织层次,3)利用游戏角色的分配来打破权力动态,以及 4)寻求在开发游戏本身时纳入最广泛的利益相关者范围。

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