Safati Adrian B, Carr Thomas H, Lowe Cassandra J, Smilek Daniel
Department of Psychology, University of Waterloo, Waterloo, ON, Canada.
Department of Psychology, Michigan State University, East Lansing, MI, United States.
Front Psychol. 2024 Sep 5;15:1448226. doi: 10.3389/fpsyg.2024.1448226. eCollection 2024.
Three experiments ( = 336) examined whether participants can systematically adjust levels of mind wandering on command. Participants performed four blocks of the metronome response task (MRT) in which they pressed a spacebar in sync with a steady audio tone. Levels of spontaneous and deliberate mind wandering were measured using intermittent thought probes. Performance was indexed with MRT response time variability and omission errors. Each block started with instructions to mind wander either 20, 40, 60, or 80% of the time. Analysis was primarily conducted using linear mixed effects models. We found that mind wandering (spontaneous and deliberate), response time variability, and omission errors increased progressively with instructions to mind wander more and that these instruction-related changes were larger for deliberate than spontaneous mind wandering (Experiments 1-3). This pattern held regardless of whether participants' eyes were open or shut (Experiment 2). Relative to a control group receiving no commands to mind wander, instructing people to mind wander 60 or 80% of the time led to more deliberate mind wandering, and strikingly, asking people to mind wander 20% of the time led to less spontaneous mind wandering (Experiment 3). Our results suggest that individuals can titrate mind wandering experiences to roughly match instructed levels indicating that mind wandering can be manipulated through simple instructions. However, other features of the data suggest that such titration is effortful and may come with a cost to performance.
三项实验(N = 336)考察了参与者是否能够根据指令系统地调整走神程度。参与者完成了四个节拍器反应任务(MRT)组块,他们需要在稳定的音频节拍同步按下空格键。使用间歇性思维探测来测量自发和刻意走神的程度。通过MRT反应时间变异性和遗漏错误来衡量表现。每个组块开始时会给出指令,要求参与者在20%、40%、60%或80%的时间内走神。主要使用线性混合效应模型进行分析。我们发现,走神(自发和刻意)、反应时间变异性和遗漏错误随着要求更多走神的指令而逐渐增加,并且这些与指令相关的变化在刻意走神方面比自发走神更大(实验1 - 3)。无论参与者眼睛是睁开还是闭上,这种模式都成立(实验2)。相对于未收到走神指令的对照组,指示人们在60%或80%的时间内走神会导致更多的刻意走神,而且引人注目的是,要求人们在20%的时间内走神会导致更少的自发走神(实验3)。我们的结果表明,个体可以调整走神体验,使其大致与指示水平相匹配,这表明走神可以通过简单的指令来操控。然而,数据的其他特征表明,这种调整是费力的,并且可能会对表现造成代价。