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AgileNudge+ 软件促进积极行为改变的可行性:混合方法设计。

The Feasibility of AgileNudge+ Software to Facilitate Positive Behavioral Change: Mixed Methods Design.

机构信息

Luddy School of Informatics, Computing, and Engineering, Indiana University Bloomington, Bloomington, IN, United States.

School of Computer Science, State University of New York, Oswego, NY, United States.

出版信息

JMIR Form Res. 2024 Nov 13;8:e57390. doi: 10.2196/57390.

Abstract

BACKGROUND

In today's digital age, web-based apps have become integral to daily life, driving transformative shifts in human behavior. "AgileNudge+" (Indiana University Center for Health Innovation and Implementation Science) is a web-based solution to simplify the process of positive behavior change using nudging as an intervention. By integrating knowledge from behavioral economics with technology, AgileNudge+ organizes multiple steps, simplifies complex tasks, minimizes errors by enhancing user engagement, and provides resources for creating and testing nudge interventions.

OBJECTIVE

This paper aimed to outline the design process, methodologies, and usefulness of "AgileNudge+" for the development of evidence-based nudges. It used a mixed methods approach to evaluate the software's interface usability and usefulness for creating and testing nudge interventions.

METHODS

AgileNudge+ was developed through iterative processes integrating principles from behavioral economics and user-centered design. The content of AgileNudge+ operationalizes an Agile science-based process to efficiently design, embed, and disseminate evidence-based nudges that encourage positive behavior change without limiting choice. Using a mixed methods approach, we tested AgileNudge+ software's ability to organize and simplify the nudge intervention process, allowing a diverse range of scholars with limited knowledge of Agile science to use nudges. Usability testing assessed the tool's usefulness and interface with a sample of 18 health care professionals, each asked to interact with the software and create a nudge intervention to solve a problem within their professional project's sphere.

RESULTS

The study was funded in August 2022, with data collection occurring from June 2023 to July 2024. As of July 2024, we have enrolled 18 participants. Quantitative results found a mean usefulness rating of AgileNudge+ of 3.83 (95% CI 3.00-4.66). Qualitative results highlighted ways to modify the language used in AgileNudge+ to be more comprehensible to a diverse user base and promoted modifications to the software that facilitate real-time assistance and prioritize time efficiency in user interactions. Feedback further supported the positive impact of gamification on participant motivation when using the software.

CONCLUSIONS

AgileNudge+ is an effective assistive tool for simplifying the positive behavior change process using nudge interventions, with tailored content and interactions to meet users' needs and demands. Building onto the current design, future iterations of AgileNudge+ will use artificial intelligence to process large volumes of data while reducing the time and mental energy required to scan for existing cognitive biases and nudge prototypes. The software is also being upgraded to build on current gamification efforts, encouraging more sustained motivation by increasing the temporal resolution of the digital interface. These modifications stay true to the agility and user-centered aspects of AgileNudge+, emphasizing the novelty of the constantly evolving software design process.

摘要

背景

在当今的数字时代,基于网络的应用程序已经成为日常生活中不可或缺的一部分,推动了人类行为的变革。“AgileNudge+”(印第安纳大学健康创新和实施科学中心)是一个基于网络的解决方案,用于简化使用激励作为干预措施的积极行为改变过程。通过将行为经济学的知识与技术相结合,AgileNudge+组织了多个步骤,简化了复杂任务,通过增强用户参与度减少了错误,并为创建和测试激励干预措施提供了资源。

目的

本文旨在概述“AgileNudge+”用于开发基于证据的激励干预措施的设计过程、方法和有用性。它采用混合方法评估了该软件的界面可用性和创建和测试激励干预措施的有用性。

方法

AgileNudge+是通过整合行为经济学和以用户为中心的设计原则的迭代过程开发的。AgileNudge+的内容实施了一种基于敏捷的科学过程,以有效地设计、嵌入和传播鼓励积极行为改变而不限制选择的基于证据的激励。使用混合方法,我们测试了 AgileNudge+软件组织和简化激励干预过程的能力,使有限的敏捷科学知识的各种学者能够使用激励。可用性测试评估了该工具的有用性和与一组 18 名医疗保健专业人员的界面,每个专业人员都被要求使用该软件并创建一个激励干预措施来解决其专业项目领域内的问题。

结果

该研究于 2022 年 8 月获得资助,数据收集时间为 2023 年 6 月至 2024 年 7 月。截至 2024 年 7 月,我们已经招募了 18 名参与者。定量结果发现,AgileNudge+的有用性平均评分为 3.83(95%置信区间 3.00-4.66)。定性结果突出了修改 AgileNudge+中使用的语言以使其更能被不同用户群体理解的方法,并促进了对软件的修改,以提供实时帮助并在用户交互中优先考虑时间效率。反馈进一步支持了在使用软件时游戏化对参与者动机的积极影响。

结论

AgileNudge+是一种有效的辅助工具,可通过使用激励干预措施简化积极行为改变过程,具有针对用户需求和要求量身定制的内容和交互。在现有设计的基础上,AgileNudge+的未来迭代将使用人工智能处理大量数据,同时减少扫描现有认知偏差和激励原型所需的时间和脑力。该软件还在升级,通过增加数字界面的时间分辨率,鼓励更多持续的动力,从而建立在当前的游戏化努力之上。这些修改保留了 AgileNudge+的敏捷性和以用户为中心的方面,强调了不断发展的软件设计过程的新颖性。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/b6f3/11602761/227683f2236c/formative_v8i1e57390_fig1.jpg

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