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在线游戏减轻精神分裂症患者的心理困扰:一例报告

Online gaming reduces psychological distress in a patient with schizophrenia: A case report.

作者信息

Sakamoto Kazutaka, Kobayashi Ryota, Morioka Daichi, Abiko Chihiro, Kimura Masayuki, Suzuki Akihito

机构信息

Department of Psychiatry Yamagata University School of Medicine Yamagata City Yamagata Japan.

Department of Psychiatry Chitose Shinoda Hospital Yamagata City Yamagata Japan.

出版信息

PCN Rep. 2024 Sep 22;3(3):e70015. doi: 10.1002/pcn5.70015. eCollection 2024 Sep.

Abstract

BACKGROUND

Schizophrenia often involves persecutory delusions, which cause psychological distress. Some patients use online gaming as a coping tool. However, excessive online gaming has raised concerns about internet gaming disorders (IGD), while any soothing effects of online gaming on psychological distress remain unclear. Herein, we report changes in anxiety and IGD severity, measured using rating scales, in a patient with schizophrenia who used online gaming as a coping strategy for psychological distress.

CASE PRESENTATION

A 43-year-old woman diagnosed with schizophrenia had worsening persecutory delusions, including that of being targeted by snipers, and had difficulty going out because of anxiety. She coped with her psychological distress using online shooting games. We assessed her state and trait anxiety, social anxiety, avoidance behavior when alone, and IGD severity. There was a notable reduction in the state anxiety score after the introduction of online gaming. The scores for trait anxiety, social anxiety, and avoidance behavior when alone decreased noticeably after the acquisition of coping strategies. This case demonstrates the presence of IGD only during the acquisition of coping strategies.

CONCLUSION

This case highlights the potential of online gaming as a coping strategy for schizophrenia-related anxiety. However, excessive gaming can lead to IGD and thus necessitates caution. Further research should explore the applicability and potential risks of using online gaming to cope with psychological distress among patients with schizophrenia.

摘要

背景

精神分裂症常伴有被害妄想,会导致心理困扰。一些患者将网络游戏作为一种应对手段。然而,过度网络游戏引发了对互联网游戏障碍(IGD)的担忧,而网络游戏对心理困扰的任何舒缓作用仍不明确。在此,我们报告一名将网络游戏作为心理困扰应对策略的精神分裂症患者,使用评定量表测量其焦虑和IGD严重程度的变化。

病例介绍

一名43岁被诊断为精神分裂症的女性,其被害妄想(包括被狙击手瞄准)不断恶化,因焦虑而难以出门。她通过在线射击游戏应对心理困扰。我们评估了她的状态焦虑和特质焦虑、社交焦虑、独处时的回避行为以及IGD严重程度。引入网络游戏后,状态焦虑评分显著降低。在获得应对策略后,特质焦虑、社交焦虑和独处时回避行为的评分明显下降。该病例表明仅在获得应对策略期间存在IGD。

结论

该病例凸显了网络游戏作为精神分裂症相关焦虑应对策略的潜力。然而,过度游戏会导致IGD,因此需要谨慎。进一步的研究应探索使用网络游戏应对精神分裂症患者心理困扰的适用性和潜在风险。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/3f3a/11417111/88731118cad5/PCN5-3-e70015-g002.jpg

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