School of Psychology and Speech Pathology, Curtin University , Perth, Australia .
Cyberpsychol Behav Soc Netw. 2017 Feb;20(2):126-132. doi: 10.1089/cyber.2016.0304. Epub 2017 Jan 13.
This study extends knowledge about the relationship of Internet Gaming Disorder (IGD) to other established mental disorders by exploring comorbidities with anxiety, depression, Attention Deficit Hyperactivity Disorder (ADHD), and obsessive compulsive disorder (OCD), and assessing whether IGD accounts for unique variance in distress and disability. An online survey was completed by a convenience sample that engages in Internet gaming (N = 404). Participants meeting criteria for IGD based on the Personal Internet Gaming Disorder Evaluation-9 (PIE-9) reported higher comorbidity with depression, OCD, ADHD, and anxiety compared with those who did not meet the IGD criteria. IGD explained a small proportion of unique variance in distress (1%) and disability (3%). IGD accounted for a larger proportion of unique variance in disability than anxiety and ADHD, and a similar proportion to depression. Replications with clinical samples using longitudinal designs and structured diagnostic interviews are required.
本研究通过探讨与焦虑症、抑郁症、注意缺陷多动障碍(ADHD)和强迫症(OCD)的共病关系,以及评估网络成瘾障碍(IGD)是否在痛苦和残疾方面存在独特的差异,扩展了关于 IGD 与其他既定精神障碍关系的知识。一项在线调查由一个方便样本完成,该样本参与网络游戏(N=404)。根据个人网络成瘾障碍评估-9(PIE-9)的标准,患有 IGD 的参与者报告称,与未达到 IGD 标准的参与者相比,他们与抑郁、强迫症、ADHD 和焦虑症的共病率更高。IGD 仅能解释痛苦(1%)和残疾(3%)中一小部分的独特差异。IGD 对残疾的独特变异的解释比例大于焦虑症和 ADHD,与抑郁症的比例相似。需要使用临床样本进行纵向设计和结构化诊断访谈的复制研究。