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设定游戏议程:回顾关于性取向和性别多样化青少年的电子游戏与心理健康的新兴文献。

Setting the Game Agenda: Reviewing the Emerging Literature on Video Gaming and Psychological Well-Being of Sexual and Gender Diverse Youth.

作者信息

Di Cesare Dane Marco, Craig Shelley L, Brooks Ashley S, Doll Kaitrin

机构信息

Faculty of Education, Brock University, Sr. Catharines, Ontario, Canada.

Factor-Inwentash Faculty of Social Work, University of Toronto, Toronto, Ontario, Canada.

出版信息

Games Cult. 2024 Nov;19(7):933-953. doi: 10.1177/15554120231178883. Epub 2023 Jun 8.

Abstract

Video gaming is a popular youth pastime that has prompted scholarship into its relationship with psychological well-being. However, sexual and gender diverse youth (SGDY) who play video games are largely overlooked in this research. SGDY experience significant mental health challenges, but utilize coping strategies mediated by digital technologies, necessitating an examination of their video game playing and its effects on well-being. This literature review synthesizes the emerging evidence base by identifying key constructs related to SGDY well-being and video gaming. Five themes were derived from the literature: (a) SGDY identity development and self-expression in video games; (b) SGDY video gaming and coping skills; (c) Social support in SGDY video gaming communities; (d) SGDY digital microaggressions in video gaming; and (e) SGDY civic engagement through video gaming. The findings establish multiple risks and opportunities for harnessing video games to support SGDY's well-being. Recommendations for practice, research, and industry collaborations are presented.

摘要

电子游戏是一种受年轻人欢迎的消遣方式,这促使人们对其与心理健康的关系进行学术研究。然而,在这项研究中,玩电子游戏的性取向和性别多元青年(SGDY)在很大程度上被忽视了。SGDY面临着重大的心理健康挑战,但他们会采用由数字技术介导的应对策略,因此有必要研究他们玩电子游戏的情况及其对幸福感的影响。这篇文献综述通过识别与SGDY幸福感和电子游戏相关的关键结构,综合了新出现的证据基础。从文献中得出了五个主题:(a)SGDY在电子游戏中的身份发展和自我表达;(b)SGDY电子游戏与应对技能;(c)SGDY电子游戏社区中的社会支持;(d)SGDY在电子游戏中的数字微侵犯;(e)SGDY通过电子游戏的公民参与。研究结果确定了利用电子游戏支持SGDY幸福感的多重风险和机遇。文中还提出了实践、研究和行业合作方面的建议。

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