• 文献检索
  • 文档翻译
  • 深度研究
  • 学术资讯
  • Suppr Zotero 插件Zotero 插件
  • 邀请有礼
  • 套餐&价格
  • 历史记录
应用&插件
Suppr Zotero 插件Zotero 插件浏览器插件Mac 客户端Windows 客户端微信小程序
定价
高级版会员购买积分包购买API积分包
服务
文献检索文档翻译深度研究API 文档MCP 服务
关于我们
关于 Suppr公司介绍联系我们用户协议隐私条款
关注我们

Suppr 超能文献

核心技术专利:CN118964589B侵权必究
粤ICP备2023148730 号-1Suppr @ 2026

文献检索

告别复杂PubMed语法,用中文像聊天一样搜索,搜遍4000万医学文献。AI智能推荐,让科研检索更轻松。

立即免费搜索

文件翻译

保留排版,准确专业,支持PDF/Word/PPT等文件格式,支持 12+语言互译。

免费翻译文档

深度研究

AI帮你快速写综述,25分钟生成高质量综述,智能提取关键信息,辅助科研写作。

立即免费体验

电子游戏与心理功能之间的关联

The Association Between Video Gaming and Psychological Functioning.

作者信息

von der Heiden Juliane M, Braun Beate, Müller Kai W, Egloff Boris

机构信息

Department of Psychology, Johannes Gutenberg University Mainz, Mainz, Germany.

Department of Psychosomatic Medicine, University Medical Center, Mainz, Germany.

出版信息

Front Psychol. 2019 Jul 26;10:1731. doi: 10.3389/fpsyg.2019.01731. eCollection 2019.

DOI:10.3389/fpsyg.2019.01731
PMID:31402891
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC6676913/
Abstract

Video gaming is an extremely popular leisure-time activity with more than two billion users worldwide (Newzoo, 2017). However, the media as well as professionals have underscored the potential dangers of excessive video gaming. With the present research, we aimed to shed light on the relation between video gaming and gamers' psychological functioning. Questionnaires on personality and psychological health as well as video gaming habits were administered to 2,734 individuals (2,377 male, 357 female, = 23.06, = 5.91). Results revealed a medium-sized negative correlation between problematic video gaming and psychological functioning with regard to psychological symptoms, affectivity, coping, and self-esteem. Moreover, gamers' reasons for playing and their preferred game genres were differentially related to psychological functioning with the most notable findings for distraction-motivated players as well as action game players. Future studies are needed to examine whether these psychological health risks reflect the causes or consequences of video gaming.

摘要

电子游戏是一项极其受欢迎的休闲活动,全球用户超过20亿(Newzoo,2017)。然而,媒体以及专业人士都强调了过度玩电子游戏的潜在危险。通过本研究,我们旨在阐明电子游戏与玩家心理功能之间的关系。我们对2734名个体(2377名男性,357名女性,平均年龄=23.06岁,标准差=5.91)进行了关于人格、心理健康以及电子游戏习惯的问卷调查。结果显示,问题性电子游戏与心理症状、情感、应对方式和自尊等心理功能之间存在中等程度的负相关。此外,玩家的游戏动机及其偏好的游戏类型与心理功能存在差异相关,其中以消遣为动机的玩家以及动作游戏玩家的相关发现最为显著。未来需要进行研究,以检验这些心理健康风险是反映了电子游戏的原因还是后果。

相似文献

1
The Association Between Video Gaming and Psychological Functioning.电子游戏与心理功能之间的关联
Front Psychol. 2019 Jul 26;10:1731. doi: 10.3389/fpsyg.2019.01731. eCollection 2019.
2
Gamers' and non-gamers' perspectives on the development of problematic video game play.玩家和非玩家对问题性游戏行为发展的看法。
Curr Psychol. 2023 Feb 6:1-10. doi: 10.1007/s12144-023-04278-w.
3
Correlates of video games playing among adolescents in an Islamic country.伊斯兰国家青少年玩视频游戏的相关因素。
BMC Public Health. 2010 May 27;10:286. doi: 10.1186/1471-2458-10-286.
4
Maladaptive Personality Functioning and Psychopathological Symptoms in Problematic Video Game Players: A Person-Centered Approach.问题游戏玩家的适应不良人格功能与心理病理症状:一种以人为本的方法。
Front Psychol. 2019 Nov 19;10:2559. doi: 10.3389/fpsyg.2019.02559. eCollection 2019.
5
The role of personality on disordered gaming and game genre preferences in adolescence: Gender differences and person-environment transactions.人格特质对青少年游戏障碍和游戏类型偏好的作用:性别差异和人与环境的相互作用。
Adicciones. 2021 Jul 1;33(3):263-272. doi: 10.20882/adicciones.1370.
6
Internet Gaming Disorder in adolescence: investigating profiles and associated risk factors.青少年网络成瘾障碍:探索其特征及相关风险因素。
BMC Public Health. 2021 Aug 12;21(1):1547. doi: 10.1186/s12889-021-11394-4.
7
Online and offline video game use in adolescents: measurement invariance and problem severity.青少年在线和离线视频游戏使用情况:测量不变性与问题严重程度
Am J Drug Alcohol Abuse. 2017 Jan;43(1):111-116. doi: 10.1080/00952990.2016.1240798. Epub 2016 Nov 3.
8
Role models in gaming: Wishful identification and maladaptive daydreaming mediate the association between desire for fame and game engagement.游戏中的榜样角色:渴望认同和适应不良白日梦在渴望成名和游戏投入之间起中介作用。
Compr Psychiatry. 2024 Nov;135:152538. doi: 10.1016/j.comppsych.2024.152538. Epub 2024 Oct 13.
9
How Different Gaming Genres Can Be Described by Required Skills and Motives for Playing.不同游戏类型如何通过所需技能和玩游戏的动机来描述。
Cyberpsychol Behav Soc Netw. 2022 Sep;25(9):613-619. doi: 10.1089/cyber.2022.0019. Epub 2022 Sep 5.
10
The (co-)occurrence of problematic video gaming, substance use, and psychosocial problems in adolescents.青少年中问题性电子游戏、物质使用和心理社会问题的共病现象。
J Behav Addict. 2014 Sep;3(3):157-65. doi: 10.1556/JBA.3.2014.013. Epub 2014 Aug 26.

引用本文的文献

1
Parenting attitudes and pathological gaming: multifaceted influences of harsh-negative parenting on adolescent pathological gaming.养育态度与病理性游戏:严厉-消极养育对青少年病理性游戏的多方面影响
Front Psychol. 2025 Jun 6;16:1521013. doi: 10.3389/fpsyg.2025.1521013. eCollection 2025.
2
A Genetically Informed Study of Digital screen time, Video game play, and Impulsivity in Established Adulthood.一项关于成年期数字屏幕使用时间、电子游戏玩法与冲动性的基因关联研究。
Comput Human Behav. 2024 Dec;161. doi: 10.1016/j.chb.2024.108401. Epub 2024 Aug 13.
3
Investigating parental factors that lead to adolescent Internet Gaming Addiction (IGA).调查导致青少年网络游戏成瘾的父母因素。
PLoS One. 2025 Apr 29;20(4):e0322117. doi: 10.1371/journal.pone.0322117. eCollection 2025.
4
Explanatory model of behavioral adaptation in video game addiction among adolescents in urban and rural Peru: the mediating role of anxiety.秘鲁城乡青少年电子游戏成瘾行为适应的解释模型:焦虑的中介作用。
Front Psychol. 2025 Apr 8;16:1500800. doi: 10.3389/fpsyg.2025.1500800. eCollection 2025.
5
Classifying problematic gaming using a latent profile approach based on personality traits in Chinese young adolescent.基于中国青少年人格特质,采用潜在剖面分析方法对问题游戏进行分类。
BMC Psychiatry. 2025 Feb 6;25(1):104. doi: 10.1186/s12888-025-06561-5.
6
A systematic review of problematic gaming: Escapist strategy to cope with difficult life situations.一项关于问题游戏行为的系统评价:逃避现实的策略以应对艰难生活状况。
Ind Psychiatry J. 2024 Jul-Dec;33(2):210-218. doi: 10.4103/ipj.ipj_99_23. Epub 2024 Oct 29.
7
Influence of Gender, Parental Control, Academic Performance and Physical Activity Level on the Characteristics of Video Game Use and Associated Psychosocial Problems in Adolescents.性别、父母控制、学业成绩和身体活动水平对青少年电子游戏使用特征及相关心理社会问题的影响。
Behav Sci (Basel). 2024 Dec 15;14(12):1204. doi: 10.3390/bs14121204.
8
Analysing Digital Engagement Patterns: A Machine Learning Investigation into Social Anxiety Among Adolescents with ADHD.分析数字参与模式:对多动症青少年社交焦虑的机器学习调查
J Clin Med. 2024 Dec 7;13(23):7461. doi: 10.3390/jcm13237461.
9
Predicting the Transition From Depression to Suicidal Ideation Using Facebook Data Among Indian-Bangladeshi Individuals: Protocol for a Cohort Study.利用 Facebook 数据预测印度裔孟加拉人从抑郁到自杀意念的转变:一项队列研究方案。
JMIR Res Protoc. 2024 Oct 7;13:e55511. doi: 10.2196/55511.
10
Detection and Characterization of Online Substance Use Discussions Among Gamers: Qualitative Retrospective Analysis of Reddit r/StopGaming Data.游戏玩家在线物质使用讨论的检测与特征分析:对Reddit上r/StopGaming数据的定性回顾性分析
JMIR Infodemiology. 2024 Oct 2;4:e58201. doi: 10.2196/58201.

本文引用的文献

1
A clinical evaluation of the DSM-5 criteria for Internet Gaming Disorder and a pilot study on their applicability to further Internet-related disorders.DSM-5 网络游戏障碍诊断标准的临床评估及对进一步网络相关障碍适用性的初步研究。
J Behav Addict. 2019 Mar 1;8(1):16-24. doi: 10.1556/2006.7.2018.140. Epub 2019 Jan 20.
2
Commercial Video Games As Therapy: A New Research Agenda to Unlock the Potential of a Global Pastime.商业电子游戏作为治疗手段:开启一项全球性消遣活动潜力的新研究议程。
Front Psychiatry. 2018 Jan 22;8:300. doi: 10.3389/fpsyt.2017.00300. eCollection 2017.
3
Attachment and emotion regulation in substance addictions and behavioral addictions.物质成瘾和行为成瘾中的依恋与情绪调节。
J Behav Addict. 2017 Dec 1;6(4):534-544. doi: 10.1556/2006.6.2017.086.
4
Meta-analysis of action video game impact on perceptual, attentional, and cognitive skills.动作视频游戏对感知、注意和认知技能影响的元分析。
Psychol Bull. 2018 Jan;144(1):77-110. doi: 10.1037/bul0000130. Epub 2017 Nov 27.
5
Prevalence and correlates of comorbid depression in a nonclinical online sample with DSM-5 internet gaming disorder.DSM-5 互联网游戏障碍非临床在线样本中合并抑郁障碍的患病率及相关因素。
J Affect Disord. 2018 Jan 15;226:1-5. doi: 10.1016/j.jad.2017.08.005. Epub 2017 Aug 10.
6
Both sides of the story: Addiction is not a pastime activity.故事的两面:成瘾不是一种消遣活动。
J Behav Addict. 2017 Jun 1;6(2):118-120. doi: 10.1556/2006.6.2017.038.
7
Cross-sectional and longitudinal epidemiological studies of Internet gaming disorder: A systematic review of the literature.横断面和纵向流行病学研究网络游戏障碍:文献系统综述。
Psychiatry Clin Neurosci. 2017 Jul;71(7):425-444. doi: 10.1111/pcn.12532. Epub 2017 May 31.
8
The American Psychological Association Task Force assessment of violent video games: Science in the service of public interest.美国心理协会工作组对暴力视频游戏的评估:服务于公共利益的科学。
Am Psychol. 2017 Feb-Mar;72(2):126-143. doi: 10.1037/a0040413.
9
Correlations among Social Anxiety, Self-Esteem, Impulsivity, and Game Genre in Patients with Problematic Online Game Playing.网络游戏成瘾患者的社交焦虑、自尊、冲动性与游戏类型之间的相关性
Psychiatry Investig. 2016 May;13(3):297-304. doi: 10.4306/pi.2016.13.3.297. Epub 2016 May 18.
10
Addictive Online Games: Examining the Relationship Between Game Genres and Internet Gaming Disorder.成瘾性网络游戏:探究游戏类型与网络游戏障碍之间的关系。
Cyberpsychol Behav Soc Netw. 2016 Apr;19(4):270-6. doi: 10.1089/cyber.2015.0415. Epub 2016 Mar 9.